Technologies for Teaching
Redefining learning through technology
In this series of works, we explore the role of large display and mobile technologies within the context of a university classroom. We explore how multiple displays can be used in ways that go beyond mirroring the display of the presenter [Lanir, J., Booth, K., and Tang, A. (2008). MultiPresenter: a presentation system for (very) large display surfaces. In MM '08: Proceedings of the 16th ACM international conference on Multimedia, 519--528.] , and how we can blur the lines between learners and instructors by challenging conventional notions of control across shared displays [Lanir, J., Booth, K., and Tang, A. (2010). Enabling Student Control of a Classroom's Shared Screen. In EIST 2010: Next Generation of HCI and Education: Workshop on UI Technology and Education Pedagogy - Workshop at CHI 2010.] . These designs are built from careful studies of how people make use of large displays [Tang, A., Lanir, J., Greenberg, S., and Fels, S. (2009). Supporting transitions in work: informing large display application design by understanding whiteboard use. In GROUP '09: Proceedings of the ACM 2009 international conference on Supporting group work, 149--158.] [Tang, A., Parker, J., Lanir, J., Booth, K., and Fels, S. (2006). Studying collaborative surface use to guide large display interaction design. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 219--220.] . A more recent design explored how sketching could be used as an input mechnism for a large display designed for teaching math [Grossauer, C., Perteneder, F., Haller, M., Walny, J., Brosz, J., Tang, A., and Carpendale, S. (2012). MathSketch: Designing a Dynamic Whiteboard for Instructional Contexts. In EIST 2012: Educational Interfaces, Software and Technology - Workshop at CHI 2012.] or for brainstorming [Peterender, F., Grossauer, C., Seifried, T., Walney, J., Brosz, J., Tang, A., Carpendale, S., and Haller, M. (2012). Idea Playground: When Brainstorming is Not Enough. In Designing Collaborative Interactive Spaces - Workshop at AVI 2012.] .