Pervasive Games and Citizen Science

Physical games in daily life for science

ScienceCaching combines the fun of geocaching with the science of citizen science. Larry uses the ScienceCaching app (left) to find the site (centre), and opening the cache (right), he finds the tools for completing the citizen science task.
ScienceCaching combines the fun of geocaching with the science of citizen science. Larry uses the ScienceCaching app (left) to find the site (centre), and opening the cache (right), he finds the tools for completing the citizen science task.

David Fincher’s 1997 classic The Game tells the story of a live-action game that permeates a character’s entire existence. This is the inspiration for our interest in pervasive games, which allow participants to play as a part of their everyday lives. Geocaching, a real-life scavenger hunting game, is perhaps the most successful of these kinds of games, allowing people to play as part of their daily routine [Neustaedter, C., Tang, A., and Tejinder, J. (2010). The role of community and groupware in geocache creation and maintenance. In CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1757--1766.] .

In this project, we have achieved three major objectives. First, we have studied and analyzed the factors that make geocaching successful [Neustaedter, C., Tang, A., and Tejinder, J. (2010). The role of community and groupware in geocache creation and maintenance. In CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1757--1766.] . Second, we have tried to design our own pervasive games in an attempt to replicate those successes [Neustaedter, C., Tang, A., and Judge, T. (2013). Creating scalable location-based games: lessons from Geocaching. In Personal Ubiquitous Comput., 335--349.] [Neustaedter, C., Moulder, V., Wakkary, R., Judge, T., and Tang, A. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social Engagement. In Mixed Reality Games - Workshop at CSCW 2012.] [Jeffrey, P., Blackstock, M., Finke, M., Tang, A., Lea, R., Deutscher, M., and Miyaoku, K. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play. In Loading.. Journal.] . Finally, with ScienceCaching, we have married the fun, ad hoc nature of Geocaching with the meaningful tasks of citizen science [Dunlap, M., Tang, A., and Greenberg, S. (2015). Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe. In Personal and Ubiquitous Computing, 897-913.] [Dunlap, M. (2013). Science Caching: Applying Geocaching to Mobile Citizen Science. In University of Calgary.] .

Publications

Neustaedter, C., Tang, A., and Tejinder, J. (2010). The role of community and groupware in geocache creation and maintenance. In CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1757--1766.
Neustaedter, C., Tang, A., and Judge, T. (2013). Creating scalable location-based games: lessons from Geocaching. In Personal Ubiquitous Comput., 335--349.
Neustaedter, C., Moulder, V., Wakkary, R., Judge, T., and Tang, A. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social Engagement. In Mixed Reality Games - Workshop at CSCW 2012.
Jeffrey, P., Blackstock, M., Finke, M., Tang, A., Lea, R., Deutscher, M., and Miyaoku, K. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play. In Loading.. Journal.
Dunlap, M., Tang, A., and Greenberg, S. (2015). Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe. In Personal and Ubiquitous Computing, 897-913.
Dunlap, M. (2013). Science Caching: Applying Geocaching to Mobile Citizen Science. In University of Calgary.