Pervasive Games and Citizen Science
Physical games in daily life for science
David Fincher’s 1997 classic The Game tells the story of a live-action game that permeates a character’s entire existence. This is the inspiration for our interest in pervasive games, which allow participants to play as a part of their everyday lives. Geocaching, a real-life scavenger hunting game, is perhaps the most successful of these kinds of games, allowing people to play as part of their daily routine [Neustaedter, C., Tang, A., and Tejinder, J. (2010). The role of community and groupware in geocache creation and maintenance. In CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1757--1766.] .
In this project, we have achieved three major objectives. First, we have studied and analyzed the factors that make geocaching successful [Neustaedter, C., Tang, A., and Tejinder, J. (2010). The role of community and groupware in geocache creation and maintenance. In CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1757--1766.] . Second, we have tried to design our own pervasive games in an attempt to replicate those successes [Neustaedter, C., Tang, A., and Judge, T. (2013). Creating scalable location-based games: lessons from Geocaching. In Personal Ubiquitous Comput., 335--349.] [Neustaedter, C., Moulder, V., Wakkary, R., Judge, T., and Tang, A. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social Engagement. In Mixed Reality Games - Workshop at CSCW 2012.] [Jeffrey, P., Blackstock, M., Finke, M., Tang, A., Lea, R., Deutscher, M., and Miyaoku, K. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play. In Loading.. Journal.] . Finally, with ScienceCaching, we have married the fun, ad hoc nature of Geocaching with the meaningful tasks of citizen science [Dunlap, M., Tang, A., and Greenberg, S. (2015). Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe. In Personal and Ubiquitous Computing, 897-913.] [Dunlap, M. (2013). Science Caching: Applying Geocaching to Mobile Citizen Science. In University of Calgary.] .