Idea Playground: When Brainstorming is Not Enough

Peterender, F., Grossauer, C., Seifried, T., Walney, J., Brosz, J., Tang, A., Carpendale, S., and Haller, M. (2012). Idea Playground: When Brainstorming is Not Enough. In Designing Collaborative Interactive Spaces - Workshop at AVI 2012.

Abstract

Creativity and innovation are much sought-after qualities of indi- viduals and organizations, but existing creativity practises are not cohesively integrated with digital workflows or digital artefacts. We introduce a set of design considerations for digital systems to support creative processes, specifically supporting the three ongo- ing, iterative activities of creative processes: gathering inspiration, generating ideas, and refining ideas. We present Idea Playground, a system built upon these considerations that supports diverse input sources, synchronous and asynchronous use, and freeform information structuring.

Materials

PDF File (http://hcitang.org/papers/2012-avi2012workshop-idea-playground.pdf)

Keywords

Design process, brainstorming, interactive environment, interactive surface, pen input, multi-user input

BibTeX

@inproceedings{perteneder2012ideaplayground,
  year = {2012},
  type = {workshop},
  title = {Idea Playground: When Brainstorming is Not Enough},
  pdfurl = {http://hcitang.org/papers/2012-avi2012workshop-idea-playground.pdf},
  keywords = {Design process, brainstorming, interactive environment, interactive
surface, pen input, multi-user input},
  editor = {Hans-Christian Jetter and Florian Geyer and Harald Reiterer and Raimund
Dachselt and Gerhard Fischer and Rainer Groh and Michael Haller and Thomas
Herrmann},
  date-modified = {2014-01-18 23:47:01 +0000},
  date-added = {2014-01-18 23:42:38 +0000},
  booktitle = {Designing Collaborative Interactive Spaces - Workshop at AVI 2012},
  author = {Peterender, Florian and Grossauer, Christian and Seifried, Thomas and
Walney, Jagoda and Brosz, John and Tang, Anthony and Carpendale, Sheelagh and
Haller, Michael},
  abstract = {Creativity and innovation are much sought-after qualities of indi-
viduals and organizations, but existing creativity practises are not cohesively
integrated with digital workflows or digital artefacts. We introduce a set
of design considerations for digital systems to support creative processes,
specifically supporting the three ongo- ing, iterative activities of creative
processes: gathering inspiration, generating ideas, and refining ideas. We
present Idea Playground, a system built upon these considerations that supports
diverse input sources, synchronous and asynchronous use, and freeform information
structuring.},
}