Publications

Fabulous bathroom reading

Journal

Shang, R., Mallari, K., Au Yeong, W., Yasuhara, K., Tang, A., and Hsieh, G. (2025). Rethinking Teaching Evaluation Reports: Designing AI-transformed Student Feedback for Instructor Engagement. In Proc. ACM Hum.-Comput. Interact., CSCW320.
Mok, T., Hartley, T., Tang, A., McCrimmon, A., and Oehlberg, L. (2024). Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers. In ACM Transactions on Accessible Computing.
Kumar, K., Poretski, L., Li, J., and Tang, A. (2022). Tourgether360: Collaborative Exploration of 360 Tour Videos using Pseudo-Spatial Navigation. In Proceedings of the ACM on Human-Computer Interaction (PACMHCI).
Jones, B., Tang, A., and Neustaedter, C. (2022). RescueCASTR: Exploring Photos and Live Streaming to Support Contextual Awareness in the Wilderness Search and Rescue Command Post. In Proceedings of the ACM on Human-Computer Interaction (PACMHCI).
Labrie, A., Mok, T., Tang, A., Lui, M., Oehlberg, L., and Poretski, L. (2022). Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching. In Proceedings of the ACM on Human-Computer Interaction (PACMHCI).
Sin, J., Munteanu, C., Nixon, M., Pandeliev, V., Tigwell, G., Shinohara, K., Tang, A., and Szigeti, S. (2022). Uncovering Inclusivity Gaps in Design Pedagogy through the Digital Design Marginalization Framework. In Frontiers in Computer Science (Digital Education).
Kudo, Y., Tang, A., Fujita, K., Endo, I., Takashima, K., and Kitamura, Y. (2021). Towards Balancing VR Immersion and Bystander Awareness. In Proceedings of the ACM on Human-Computer Interaction (PACMHCI).
Best Paper award
Jones, B., Tang, A., and Neustaedter, C. (2020). Remote Communication in Wilderness Search and Rescue: Implications for the Design of Emergency Distributed-Collaboration Tools for Network-Sparse Environments. In Proceedings of the ACM on Human-Computer Interaction, 28 pages.
Ens, B., Lanir, J., Tang, A., Bateman, S., Lee, G., Piumsomboon, T., and Billinghurst, M. (2019). Revisiting Collaboration through Mixed Reality: The Evolution of Groupware. In International Journal of Human-Computer Studies, 81--98.
Dunlap, M., Tang, A., and Greenberg, S. (2015). Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe. In Personal and Ubiquitous Computing, 897-913.
Huang, D., Tory, M., Aseniero, B., Bartram, L., Bateman, S., Carpendale, S., Tang, A., and Woodbury, R. (2015). Personal Visualization and Personal Visual Analytics. In IEEE Transactions on Visualization and Computer Graphics, 420--433.
Vishkaie, R., Tang, A., and Carpendale, S. (2014). What is Needed to Promote a Collaborative Urban Planning Process. In Urban Planning and Design Research, 20--31.
Neustaedter, C., Tang, A., and Judge, T. (2013). Creating scalable location-based games: lessons from Geocaching. In Personal Ubiquitous Comput., 335--349.
Isenberg, P., Isenberg, T., Hesselmann, T., Lee, B., Von Zadow, U., and Tang, A. (2013). Data visualization on interactive surfaces: A research agenda. In Computer Graphics and Applications, IEEE, 16--24.
Miyaoku, K., Tang, A., and Fels, S. (2007). C-Band: A Ring Tag System Using A Color Pattern Code. In Information Processing Society of Japan Journal, 1361--1371.
Jeffrey, P., Blackstock, M., Finke, M., Tang, A., Lea, R., Deutscher, M., and Miyaoku, K. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play. In Loading.. Journal.
Tang, A., Boyle, M., and Greenberg, S. (2005). Understanding and mitigating display and presence disparity in mixed presence groupware. In Journal of research and practice in information technology, 193--210.
Invited article

Conference

Yeo, S., Jiang, Z., Tang, A., and Perrault, S. (2025). Enhancing Deliberativeness: Evaluating the Impact of Multimodal Reflection Nudges. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 515.
Acceptance: 27.0% - 1198/4444.
Vo, N., Thai, V., Hoai Do, N., Huynh, V., Tang, A., and Le, K. (2025). Enhancing Spatial Understanding in Mixed-Reality Presentations. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, 60.
Acceptance: 27.1% - 90/332.
Mahadevan, K., Lewis, B., Li, J., Mutlu, B., Tang, A., and Grossman, T. (2025). ImageInThat: Manipulating Images to Convey User Instructions to Robots. In Proceedings of the 2025 ACM/IEEE International Conference on Human-Robot Interaction, 757–766.
Acceptance: 24% - 268/1124. Best Paper Award (Top 1% of all submissions)
Zhang, T., Au Yeung, C., Aurelia, E., Onishi, Y., Chulpongsatorn, N., Li, J., and Tang, A. (2025). Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 60.
Acceptance: 27.0% - 1198/4444. Honourable Mention Award (Top 5% of all submissions)
Pratt, S., Tang, A., Hoover, S., and Oehlberg, L. (2024). HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone. In TEI '24: Seventeeth International Conference on Tangible, Embedded and Embodied Interaction.
Hu, C., Kandappu, T., Stuchbury-Wass, J., Liu, Y., Tang, A., Mascolo, C., and Ma, D. (2024). Detecting Foot Strikes during Running with Earbuds. In BodySys '24: Proceedings of the Workshop on Body-Centric Computing Systems, 35–40.
Manesh, S., Zhang, T., Onishi, Y., Hara, K., Bateman, S., Li, J., and Tang, A. (2024). How People Prompt Generative AI to Create Interactive VR Scenes. In DIS 2024: Conference on Designing Interactive Systems 2024.
Acceptance: 190/695 - 27.4%.
Park, G., Tang, A., and Chevalier, F. (2024). JollyGesture: Exploring Dual-Purpose Gestures in VR Presentations. In Graphics Interface 2024 Second Deadline.
Feick, M., Regitz, K., Gehrke, L., Zenner, A., Tang, A., Jungbluth, T., Rekrut, M., and Krüger, A. (2024). Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual Boundaries. In UIST 2024: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 24.
Acceptance: 22% - 561/2567.
Feick, M., Zenner, A., Seibert, S., Tang, A., and Krüger, A. (2024). The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality. In CHI 2024: Proceedings of the 2024 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 1058/4028 - 26.3%.
Stark, J., Tang, A., Kim, Y., Park, J., and Wigdor, D. (2023). Can AI Support Fiction Writers Without Writing For Them?. In CHI23 Workshop: In2Writing - The Second Workshop on Intelligent and Interactive Writing Assistants.
Pratte, S., Tang, A., and Oehlberg, L. (2023). HACKLES: A Case Study on Using Data to Create Experiences with Wearables. In CHI22 Workshop: Toolkits & Wearables - Developing Toolkits for Exploring Wearable Designs.
Poh, E., Tang, A., Lee, J., and Zhao, S. (2023). Supporting Artefact Awareness in Partially-Replicated Workspaces. In ISMAR23 Workshop: 1st Joint Workshop on Cross Reality.
Pratte, S., Tang, A., Hoover, S., Hoover, M., Laprairie, M., Larose, C., and Oehlberg, L. (2023). Towards a Design Space for Storytelling on the Fashion Technology Runway. In TEI '23: Seventeeth International Conference on Tangible, Embedded and Embodied Interaction.
Mok, T., Tang, A., McCrimmon, A., and Oehlberg, L. (2023). Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships". In ASSETS 2023: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility.
Acceptance: 55/181 - 30%.
Feick, M., Regitz, K., Tang, A., Jungbluth, T., Rekrut, M., and Krüger, A. (2023). Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data. In IEEE VR '23: IEEE Conference on Virtual Reality and 3D User Interfaces.
Li, J., Sousa, M., Mahadevan, K., Wang, B., Aoyagui, P., Yu, N., Yang, A., Balakrishnan, R., Tang, A., and Grossman, T. (2023). Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues. In CHI 2023: Proceedings of the 2023 SIGCHI Conference on Human Factors in Computing Systems.
Feick, M., Zenner, A., Ariza, O., Tang, A., Biyikli, C., and Krüger, A. (2023). Turn-It-Up: Pseudo-haptic Resistance and Detection Thresholds for Knobs in Virtual Reality. In UIST 2023: The 36th Annual ACM Symposium on User Interface Software Technology.
Acceptance: 121/483 - 25.1%.
Feick, M., Biyikli, C., Gani, K., Wittig, A., Tang, A., and Krüger, A. (2023). VoxelHap: A Toolkit for Constructing Functional Proxies offering rich Haptic Feedback in Virtual Reality. In UIST 2023: The 36th Annual ACM Symposium on User Interface Software Technology.
Acceptance: 121/483 - 25.1%.
James, M., Ranasinghe, N., Tang, A., and Oehlberg, L. (2022). Flavor-Videos: Enhancing the Flavor Perception of Food while Eating with Videos. In IMX 2022: ACM International Conference on Interactive Media Experiences.
Acceptance: 40% - 19/47.
Feick, M., Tang, A., and Krug̈er (2022). HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface. In UIST '22: The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology.
Mahadevan, K., Chen, Y., Cakmak, M., Tang, A., and Grossman, T. (2022). Mimic: In-Situ Recording and Re-Use of Demonstrations to Support Robot Teleoperation. In UIST 2022: The 35th Annual ACM Symposium on User Interface Software and Technology.
Pratte, S., Hoover, S., Tang, A., and Oehlberg, L. (2022). nLITEn: A Wearables Toolkit for Enabling Creativity in Fashion Technology Design. In CHI22 Workshop: Toolkits & Wearables - Developing Toolkits for Exploring Wearable Designs.
Mok, T., Tang, A., McCrimmon, A., and Oehlberg, L. (2022). Social Access and Representation for Autistic Adult Livestreamers. In ASSETS '22: The 24th International ACM SIGACCESS Conference on Computers and Accessibility.
James, M., Ranasinghe, N., Tang, A., and Oehlberg, L. (2022). Watch Your Flavors: Augmenting People's Flavor Perceptions and Associated Emotions based on Videos Watched while Eating. In CHI22 Workshop: Future of Emotion in Human-Computer Interaction.
Feick, M., Regitz, K., Tang, A., and Krüger, A. (2022). Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass. In CHI 2022: Proceedings of the 2022 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 24.7% - 638/2579.
Poretski, L., and Tang, A. (2022). Press A to Jump: Design Strategies for Video Game Learnability. In CHI 2022: Proceedings of the 2022 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 24.7% - 638/2579.
Kumar, K., Poretski, L., Li, J., and Tang, A. (2022). Tourgether360: Exploring 360° Tour Videos with Others. In EA CHI '22: Extended Abstracts of the 2022 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 36.1% (261/722).
James, M., Ranasinghe, N., Tang, A., and Oehlberg, L. (2022). Watch Your Flavors: Augmenting People's Flavor Perceptions and Associated Emotions based on Videos Watched while Eating. In EA CHI '22: Extended Abstracts of the 2022 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 36.1% (261/722).
Mahadevan, K., Sousa, M., Tang, A., and Grossman, T. (2021). "Grip-that-there": An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration. In CHI 2021: Proceedings of the 2021 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 26.3% - 749/2844. Best Paper Nominee (top 5% of submissions)
Pratte, S., Tang, A., and Oehlberg, L. (2021). Evoking Empathy: A Framework for Describing Empathy Tools. In TEI 2021: International Conference on Tangible, Embedded and Embodied Interaction.
Acceptance: 29.9% - 30/134.
Poretski, L., Taabassum, T., and Tang, A. (2021). Immigrant Families' Health-Related Information Behaviour on Instant Messaging Platforms. In EA CHI '21: Extended Abstracts of the 2021 SIGCHI Conference on Human Factors in Computing Systems.
Poretski, L., Taabassum, T., and Tang, A. (2021). Immigrant Families' Health-Related Information Behaviour on Instant Messaging Platforms. In Opinions, Intentions, Freedom of Expression, ..., and Other Human Aspects of Misinformation Online - Workshop at CHI 2021.
Li, J., Lyu, J., Sousa, M., Balakrishnan, R., Tang, A., and Grossman, T. (2021). Route Tapestries: Navigating 360 Virtual Tour Videos Using Slit-Scan Visualizations. In UIST 2021: Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology.
Acceptance: 95/367 - 25.9%.
Feick, M., Kleer, N., Zenner, A., Tang, A., and Krüger, A. (2021). Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. In CHI 2021: Proceedings of the 2021 SIGCHI Conference on Human Factors in Computing Systems.
Acceptance: 26.3% - 749/2844.
Aseniero, B., Perin, C., Willett, W., Tang, A., and Carpendale, S. (2020). Activity River: Visualizing Planned and Logged Personal Activities for Reflection. In AVI 2020: Proceedings of the 2020 International Conference on Advanced Visual Interfaces, 10 pages.
Honourable mention
Asokan, V., Bateman, S., and Tang, A. (2020). Assistance for Target Selection in Mobile Augmented Reality. In GI 2020: Proceedings of the 46th Graphics Interface Conference 2020, 10 pages.
Mok, T., Au Yeung, C., Tang, A., and Oehlberg, L. (2020). Talk Like Somebody is Watching: Understanding and Supporting Novice Live Streamers. In EA IMX 2020: Extended Abstracts of the ACM International Conference on Interactive Media Experiences.
Feick, M., Bateman, S., Tang, A., Miede, A., and Marquardt, N. (2020). TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality. In ISMAR 2020: 2020 IEEE International Symposium on Mixed and Augmented Reality.
Acceptance: 28.8% - 87/302.
Feick, M., Kleer, N., Tang, A., and Krüger, A. (2020). The Virtual Reality Questionnaire Toolkit. In AP UIST 2020: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2019.
Anjani, L., Mok, T., Tang, A., Oehlberg, L., and Boon, G. (2020). Why do people watch others eat? An empirical study on the motivations and practices of mukbang viewers. In CHI 2020: Proceedings of the 2020 SIGCHI Conference on Human Factors in Computing Systems, 1--12.
Yixian, Y., Takashima, K., Tang, A., Tanno, T., Fujita, K., and Kitamura, Y. (2020). ZoomWalls: Dynamic Walls that Simulate HapticInfrastructure for Room-scale VR Worlds. In UIST 2020: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology.
Jones, B., Tang, A., and Neustaedter, C. (2019). Drones for Remote Collaboration in Wilderness Search and Rescue. In iHDI - International workshop on Human-Drone Interaction - Workshop at CHI 2019, 6 pages.
Seyed, T., and Tang, A. (2019). Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways. In DIS 2019: Conference on Designing Interactive Systems 2019, 10 pages.
Acceptance: 25% - 100/400. Honourable mention (top 2% of all submissions)
Tolley, D., Nguyen, T., Tang, A., Ranasinghe, N., Kawauchi, K., and Yen, C. (2019). WindyWall: Exploring Creative Wind Simulations. In TEI 2019: International Conference on Tangible and Embedded Interaction 2019, 635-644.
Acceptance: 34% - 37/110.
Wuertz, J., Alharthi, S., Hamilton, W., Bateman, S., Gutwin, C., Tang, A., Toups, Z., and Hammer, J. (2018). A Design Framework for Awareness Cues in Distributed Multiplayer Games. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 243.
Acceptance: 25.7% - 667/2595. 10 pages
Dillman, K., Mok, T., Tang, A., Oehlberg, L., and Mitchell, A. (2018). A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 140.
Acceptance: 25.7% - 667/2595. 10 pages; Includes raw supplemental material of the game examples described in the paper
Jones, B., Tang, A., Neustaedter, C., Antle, A., and McLaren, E. (2018). Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. In CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 161--164.
Jones, B. (2018). Designing for Distributed Collaboration in Wilderness Search and Rescue. In CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 77--80.
doctoral consortium contribution
Jones, B., Tang, A., and Neustaedter, C. (2018). Designing Outdoor Remote-Communication Tools for Serious Collaborative Activities. In HCI Outdoors: Understanding Human-Computer Interaction in the Outdoors - Workshop at CHI 2018.
Heshmat, Y., Jones, B., Xiong, X., Neustaedter, C., Tang, A., Riecke, B., and Yang, L. (2018). Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 359.
Acceptance: 25.7% - 667/2595. 10 pages
Aseniero, B., Tang, A., and Carpendale, S. (2018). Health Visualizations at Home: Who Sees What Where. In Poster Program of IEEE VIS 2018, 2.
Feick, M., Tang, A., and Bateman, S. (2018). Mixed-Reality for Object-Focused Remote Collaboration. In UIST '18 Adjunct: Adjunct Proceedings of Symposium on User Interface Technology, 63--65.
2 pages + poster
Feick, M., Mok, T., Tang, A., Oehlberg, L., and Sharlin, E. (2018). Perspective on and Re-Orientation of Physical Proxies in Object-Focused Remote Collaboration. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 281.
Acceptance: 25.7% - 667/2595. Honourable Mention Award - Top 5% of all submissions; 10 pages
Pham, T., Vermeulen, J., Tang, A., and MacDonald, L. (2018). Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design. In DIS 2018: Proceedings of the 2018 Conference on Designing Interactive Systems, 227--240.
Acceptance: 23% - 92/405. Includes supplemental material illustrating the referents used in the study.
Onishi, Y., Kudo, Y., Takashima, K., Tang, A., and Kitamura, Y. (2018). The Living Wall Display: Physical Augmentation of Interactive Content Using an Autonomous Mobile Display. In SIGGRAPH Asia 2018 Emerging Technologies, 15.
Feick, M., Oehlberg, L., Tang, A., Miede, A., and Sharlin, E. (2018). The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration. In HRI '18: Extended Abstracts of the International Conference on Human-Robot Interaction, 2 pages + poster.
Stark, J., Tang, A., and Sharlin, E. (2018). Toward A Reality-Based Interaction Gaming Experience for Older Adults. In Designing Interactions for the Ageing Populations - Workshop at CHI 2018.
Ichikawa, S., Takashima, K., Tang, A., and Kitamura, Y. (2018). VR Safari Park: a Concept-Based World Building Interface using Blocks and World Tree. In VRST 2018: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 6:1--6:5.
Acceptance: 32/145 - 22%.
Tang, A., Fakourfar, O., Neustaedter, C., and Bateman, S. (2017). Collaboration in 360° Videochat: Challenges and Opportunities. In DIS 2017: Conference on Designing Interactive Systems 2017, 1327--1339.
Acceptance: 24% - 110/458. Appendix material: http://dspace.ucalgary.ca/handle/1880/51950
Shakeri, H., Singhal, S., Pan, R., Neustaedter, C., and Tang, A. (2017). Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room. In CHI PLAY '17: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, 14 pages.
Acceptance: 25.2% - 45/178.
Kinzel, C., and Tang, A. (2017). The Feasibility of Recognizing Pinch Gestures with Commodity Smartwatch Hardware and Machine Learning. In Poster Proceedings of Graphics Interface 2017.
2-page abstract + poster
Pham, T., and Tang, A. (2017). User-Defined Gestures for Holographic Medical Analytics. In Poster Proceedings of Graphics Interface 2017.
2-page abstract + poster
Arowobusoye, O., Huynh, T., and Tang, A. (2017). Visualizing Reader-Created Tags for Books on GoodReads. In Poster Proceedings of Graphics Interface 2017.
2-page abstract + poster
Tang, A., and Fakourfar, O. (2017). Watching 360° Videos Together. In CHI 2017: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, 4501--4506.
Acceptance: 25% - 600/2400. Presentation - https://www.youtube.com/watch?v=OPc4mBD7pgw
Wuertz, J., Bateman, S., and Tang, A. (2017). Why Players use Pings and Annotations in Dota 2. In CHI 2017: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, 1978--2018.
Acceptance: 25% - 600/2400.
Jones, B., Dillman, K., Tang, R., Tang, A., Sharlin, E., Oehlberg, L., Neustaedter, C., and Bateman, S. (2016). Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1123--1135.
Acceptance: 108/418 - 26%.
Alizadeh, H., Witcraft, A., Sharlin, E., and Tang, A. (2016). HappyFeet: Embodiments for Joint Remote Dancing. In GI '16: Proceedings of the 2016 Graphics Interface Conference, 117--124.
Acceptance: 13/33 - 39%.
Graham, L., Tang, A., and Neustaedter, C. (2016). Help Me Help You: Shared Reflection for Personal Data. In GROUP '16: Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November, 2016, 99--109.
Acceptance: 36/111 - 32%.
Fakourfar, O., Ta, K., Tang, R., Bateman, S., and Tang, A. (2016). Stabilized Annotations for Mobile Remote Assistance. In CHI 2016: Proceedings of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 1548--1560.
Acceptance: 565/2435 - 23.2%.
Odour, E., Neustaedter, C., Odom, W., Tang, A., Moallem, N., Tory, M., and Irani, P. (2016). The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1315--1327.
Acceptance: 108/418 - 26%. Honourable Mention - Top 5% of all submissions
Singhal, S., Neustaedter, C., Schiphorst, T., Tang, A., Abihisekh, P., and Pan, R. (2016). You are Being Watched: Bystanders’ Perspective on the Use of Camera Devices in Public Spaces. In EA CHI '16: Extended Abstracts of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 3197--3203.
Acceptance: 281/647 - 43.4%. 6-page abstract + poster
Witcraft, A., Tang, A., and Hushlak, G. (2015). Asymmetry of Needs. In Smart for Life: Designing Smart Home Technologies that Evolve with Users- Workshop at CHI 2015.
Seyed, T., Yang, X., Tang, A., Greenberg, S., Gu, J., Zhu, B., and Cao, X. (2015). CipherCard: A Token-based Approach against Camera- based Shoulder Surfing Attacks on Common Touchscreen Devices. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 436--454.
Acceptance: 93/319 - 29.6%.
Marquardt, N., Schardong, F., and Tang, A. (2015). EXCITE: EXploring Collaborative Interaction in Tracked Environments. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 89--97.
Acceptance: 93/319 - 29.6%.
Payne, J., Johnson, J., and Tang, A. (2015). Exploring Physical Visualization. In Exploring the Challenges of Making Data Physical - Workshop at CHI 2015.
Jones, B., and Tang, A. (2015). Improving Collaboration and Shared Experiences in Out-and-About Mobile Video Conferencing. In Everyday Telepresence: Emerging Practices and Future Research Directions - Workshop at CHI 2015.
Reilly, D., Echenique, A., Wu, A., Tang, A., and Edwards, K. (2015). Mapping out Work in a Mixed Reality Project Room. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 887-896.
Jones, B., Witcraft, A., Tang, A., Bateman, S., and Neustaedter, C. (2015). Mechanics of Camera Work in Mobile Video Collaboration. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 957-966.
Tang, R., Yang, X., Tang, A., Bateman, S., and Jorge, J. (2015). Physio@Home: Exploring visual guidance and feedback techniques for physiotherapy patients at home. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 4123-4132.
Aseniero, B., Wun, T., Ledo, D., Ruhe, G., Tang, A., and Carpendale, S. (2015). STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 1479--1488.
Carpendale, S., Tory, M., and Tang, A. (2014). A Personal Perspective on Visualization and Visual Analytics. In DIS 2014 Companion: Proceedings of the 2014 Companion Publication on Designing Interactive Systems, 223--225.
Huron, S., Carpendale, S., Thudt, A., Tang, A., and Mauerer, M. (2014). Constructive Visualization. In DIS 2014: Proceedings of the ACM conference on Designing Interactive Systems in 2014, 433-442.
Acceptance: 26% - 105/402. Best Paper Nominee (top 2% of submissions)
Jones, B., Dillman, K., Manesh, S., Sharlin, E., and Tang, A. (2014). Designing an Immersive and Entertaining Pervasive Gameplay Experience with Spheros as Game and Interface Elements. In EA CHI PLAY '14: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.
2-page abstract + poster
Seyed, T., Rodrigues, F., Maurer, F., and Tang, A. (2014). Exploring 3D volumetric medical data using mobile devices. In 3DUI 2014: 2014 IEEE Symposium on 3D User Interfaces, 173--174.
Procyk, J., Neustaedter, C., Pang, C., Tang, A., and Judge, T. (2014). Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2163--2172.
Acceptance: 22.8% - 471/2064.
Alizadeh, H., Tang, R., Sharlin, E., and Tang, A. (2014). Haptics in Remote Collaborative Exercise Systems for Seniors. In CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2401--2406.
Acceptance: 49% - 241/496. 6-page abstract + poster.
Seyed, T., Rodrigues, F., Maurer, F., and Tang, A. (2014). Medical Imaging Specialists and 3D: A Domain Perspective on Mobile 3D Interactions. In CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2341--2346.
Acceptance: 49% - 241/496. 6-page abstract + poster.
Dillman, K., Ledo, D., Aseniero, B., Boring, S., and Tang, A. (2014). OneSpace: Shared Depth-Corrected Video Interaction. In Demonstration Programme of GRAND NCE 2014.
Cohen, M., Dillman, K., MacLeod, H., Hunter, S., and Tang, A. (2014). OneSpace: Shared Visual Scenes for Active Freeplay. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2177--2180.
Acceptance: 22.8% - 471/2064. Honourable Mention - Top 5% of all submissions
Payne, J., Carpendale, S., and Tang, A. (2014). Physical Visualization and Personal Visual Analytics. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014.
Tang, R., Alizadeh, H., Tang, A., Bateman, S., and Jorge, J. (2014). Physio@Home: Design Explorations to Support Movement Guidance. In CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1651--1656.
Acceptance: 49% - 241/496. 6-page abstract + poster.
Aseniero, B., Tang, A., and Carpendale, S. (2014). River: Using Personalisation to Support Reflection on Personal Activities. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014.
Procyk, J., Neustaedter, C., Pang, C., Tang, A., and Judge, T. (2014). Shared Geocaching Over Distance with Mobile Video Streaming. In CSCW 2014 Video Program.
video + 4 page abstract
Rahman, S., Bhaskar, R., Maurer, F., and Tang, A. (2014). Supporting Chronic Headache Patientswith Visual Analytics. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014.
Jones, B., Hankinson, S., Collie, K., and Tang, A. (2014). Supporting Non-Verbal Visual Communication in Online Group Art Therapy. In CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1759--1764.
Acceptance: 49% - 241/496. 6-page abstract + poster.
Hunter, S., Maes, P., Tang, A., and Inkpen, K. (2014). WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1197--1206.
Acceptance: 22.8% - 471/2064. Honourable Mention - Top 5% of all submissions
Yarosh, S., Tang, A., Mokashi, S., and Abowd, G. (2013). "Almost touching": parent-child remote communication using the sharetable system. In CSCW '13: Proceedings of the 2013 conference on Computer supported cooperative work, 181--192.
Acceptance: 35.5% - 139/390.
Yarosh, S., Tang, A., Mokashi, S., and Abowd, G. (2013). "Almost Touching": Parent-Child Remote Communication Using the ShareTable System - The Video. In CSCW 2013 Video Showcase Program.
People's choice award
Weigel, M., Boring, S., Marquardt, N., Steimle, J., Greenberg, S., and Tang, A. (2013). From Focus to Context and Back: Combining Mobile Projectors and Stationary Displays. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting.
Honourable mention
Tang, R., and Tang, A. (2013). In-Place Annotation of Physical Objects with Pico-Projectors. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting.
Genest, A., Gutwin, C., Tang, A., Kalyn, M., and Ivkovic, Z. (2013). KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. In CSCW '13: Proceedings of the 2013 conference on Computer supported cooperative work, 157--166.
Acceptance: 35.5% - 139/390.
Ledo, D., Aseniero, B., Boring, S., Greenberg, S., and Tang, A. (2013). OneSpace: Bringing Depth to Remote Interactions. In Future of Personal Video Communications: Beyond Talking Heads - Workshop at CHI 2013.
Ledo, D., Aseniero, B., Greenberg, S., Boring, S., and Tang, A. (2013). OneSpace: shared depth-corrected video interaction. In CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems, 997--1002.
MacLeod, H., Tang, A., and Carpendale, S. (2013). Personal informatics in chronic illness management. In GI '13: Proceedings of the 2013 Graphics Interface Conference, 149--156.
Acceptance: 38% - 16/42.
Weigel, M., Boring, S., Steimle, J., Marquardt, N., Greenberg, S., and Tang, A. (2013). ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors. In MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, 247--250.
Acceptance: 22% - 53/238.
MacLeod, H., and Tang, A. (2013). Shared Displays for Facilitating Discussions on Patient Data. In Patient-Clinician Communication - Workshop at CHI 2013.
Seyed, T., Costa Sousa, M., Maurer, F., and Tang, A. (2013). SkyHunter: a multi-surface environment for supporting oil and gas exploration. In ITS '13: Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, 15--22.
Acceptance: 29% - 35/121.
MacLeod, H., Tang, A., and Carpendale, S. (2013). Towards Personal Informatics Tools for Chronic Illness Management. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting.
Tang, A., and Boring, S. (2012). #EpicPlay: crowd-sourcing sports video highlights. In CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1569--1572.
Acceptance: 23.4% - 369/1577.
Aseniero, B., Carpendale, S., and Tang, A. (2012). Deep Personalization in Tools for Reflection. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012.
Grevet, C., Tang, A., and Mynatt, E. (2012). Description of a Prototype for a Social Awareness System Used During Dinner. In Food and Interaction Design - Workshop at CHI 2012.
Neustaedter, C., Moulder, V., Wakkary, R., Judge, T., and Tang, A. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social Engagement. In Mixed Reality Games - Workshop at CSCW 2012.
Grevet, C., Tang, A., and Mynatt, E. (2012). Eating alone, together: new forms of commensality. In GROUP '12: Proceedings of the 17th ACM international conference on Supporting group work, 103--106.
Acceptance: 25.5% - 24/94.
Polleti, J., Baur, D., Tang, A., and Carpendale, S. (2012). ECO|Balance - Exploring Design Issues for Mobile Persuasion. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012.
Seyed, T., Burns, C., Costa Sousa, M., Maurer, F., and Tang, A. (2012). Eliciting usable gestures for multi-display environments. In ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, 41--50.
Acceptance: 29% - 30/103.
Chen, X., Marquardt, N., Tang, A., Boring, S., and Greenberg, S. (2012). Extending a mobile device's interaction space through body-centric interaction. In MobileHCI '12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, 151--160.
Acceptance: 25% - 54/212.
Peterender, F., Grossauer, C., Seifried, T., Walney, J., Brosz, J., Tang, A., Carpendale, S., and Haller, M. (2012). Idea Playground: When Brainstorming is Not Enough. In Designing Collaborative Interactive Spaces - Workshop at AVI 2012.
Grossauer, C., Perteneder, F., Haller, M., Walny, J., Brosz, J., Tang, A., and Carpendale, S. (2012). MathSketch: Designing a Dynamic Whiteboard for Instructional Contexts. In EIST 2012: Educational Interfaces, Software and Technology - Workshop at CHI 2012.
Chen, X., Boring, S., Carpendale, S., Tang, A., and Greenberg, S. (2012). Spalendar: visualizing a group's calendar events over a geographic space on a public display. In AVI '12: Proceedings of the International Working Conference on Advanced Visual Interfaces, 689--696.
Boring, S., Ledo, D., Chen, X., Marquardt, N., Tang, A., and Greenberg, S. (2012). The Fat Thumb: Using the Thumb's Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services, 39--48.
Acceptance: 25% - 54/212.
Boring, S., Ledo, D., Chen, X., Marquardt, N., Tang, A., and Greenberg, S. (2012). The Fat Thumb: Using the Thumb's Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion, 207--208.
MacLeod, H., and Tang, A. (2012). Understanding Personal Informatics Needs of Individuals with Chronic Health Conditions. In WISH 2012: Workshop on Interactive Systems in Healthcare.
Tang, A., Massey, J., Wong, N., Reilly, D., and Edwards, W. (2012). Verbal coordination in first person shooter games. In CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, 579--582.
Acceptance: 29.6% - 37/125 for notes.
Genest, A., Bateman, S., Tang, A., Scott, S., and Gutwin, C. (2012). Why Expressive Matters in Command and Control Visualizations. In Collaboration and Crisis Informatics - Workshop at CSCW 2012.
Sundaresan, S., Feamster, N., Teixeira, R., Tang, A., Edwards, W., Grinter, R., Chetty, M., and de Donato, W. (2011). Helping users shop for ISPs with internet nutrition labels. In HomeNets '11: Proceedings of the 2nd ACM SIGCOMM workshop on Home networks, 13--18.
Tang, A., and Irani, P. (2011). Interstitial Space in MDEs for Data Analysis. In DEXIS 2011 Workshop on Data Exploration for Interaction Surfaces - Workshop at ITS 2011.
Reilly, D., Tang, A., Wu, A., Echenique, A., Massey, J., Mathiasen, N., Mazalek, A., and Edwards, W. (2011). Organic UIs in Cross-Reality Spaces. In Second International Workshop on Organic User Interfaces at TEI 2011.
Wu, A., Reilly, D., Tang, A., and Mazalek, A. (2011). Tangible navigation and object manipulation in virtual environments. In TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, 37--44.
Acceptance: 32% - 65/203.
Reilly, D., Tang, A., Wu, A., Mathiasen, N., Echenique, A., Massey, J., Rouzati, H., and Chamoli, S. (2011). Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences. In ICEC'11: Proceedings of the 10th international conference on Entertainment Computing, 428--431.
Judge, T., Neustaedter, C., Tang, A., and Harrison, S. (2010). Bridging the gap: Moving from contextual analysis to design. In CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4497--4500.
Lanir, J., Booth, K., and Tang, A. (2010). Enabling Student Control of a Classroom's Shared Screen. In EIST 2010: Next Generation of HCI and Education: Workshop on UI Technology and Education Pedagogy - Workshop at CHI 2010.
Tang, A., Genest, A., Shoemaker, G., Gutwin, C., Fels, S., and Booth, K. (2010). Enhancing Expressiveness in Reference Space. In New Frontiers in Telepresence - CSCW 2010 Workshop.
Reilly, D., Tang, A., Wu, A., Echenique, A., Chamoli, S., Massey, J., and Edwards, W. (2010). Or de l'Acadie: a Twinspace Demo. In UIST 2010 Demos: Demonstration Program of ACM Symposium on User Interface Technology (UIST) 2010.
Neustaedter, C., Tang, A., and Tejinder, J. (2010). The role of community and groupware in geocache creation and maintenance. In CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1757--1766.
Tang, A., Pahud, M., Inkpen, K., Benko, H., Tang, J., and Buxton, B. (2010). Three's company: understanding communication channels in three-way distributed collaboration. In CSCW '10: Proceedings of the 2010 ACM conference on Computer supported cooperative work, 271--280.
Best Paper Nominee (top 5% of submissions)
Tang, A., Pahud, M., Carpendale, S., and Buxton, B. (2010). VisTACO: visualizing tabletop collaboration. In ITS '10: ACM International Conference on Interactive Tabletops and Surfaces, 29--38.
Wong, N., Tang, A., Livingston, I., Gutwin, C., and Mandryk, R. (2009). Character sharing in World of Warcraft. In ECSCW 2009: Proceedings of the European Conference on Computer Supported Cooperative Work (ECSCW), 343--362.
Tang, A., Greenberg, S., and Fels, S. (2009). Exploring video streams using slit-tear visualizations. In CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems, 3509--3510.
Best Research Video Nominee
Tang, A., Lanir, J., Greenberg, S., and Fels, S. (2009). Supporting transitions in work: informing large display application design by understanding whiteboard use. In GROUP '09: Proceedings of the ACM 2009 international conference on Supporting group work, 149--158.
Isenberg, P., Tang, A., and Carpendale, S. (2008). An exploratory study of visual information analysis. In CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1217--1226.
Tang, A., Finke, M., Blackstock, M., Leung, R., Deutscher, M., and Lea, R. (2008). Designing for bystanders: reflections on building a public digital forum. In CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 879--882.
Tang, A., Finke, M., Blackstock, M., Leung, R., Deutscher, M., Tain, G., and Catherine, G. (2008). Designing for Bystanders: Reflections on Building a Public Digital Forum. In Designing and Evaluation Mobile Phone-based Interaction with Public Displays.
Tang, A., Greenberg, S., and Fels, S. (2008). Exploring video streams using slit-tear visualizations. In AVI '08: Proceedings of the working conference on Advanced visual interfaces, 191--198.
Tang, A., and Fels, S. (2008). Four Lessons from Traditional MDEs. In Beyond the Laboratory: Supporting Authentic Collaboration with Multiple Displays - Workshop at CSCW 2008.
Finke, M., Tang, A., Leung, R., and Blackstock, M. (2008). Lessons learned: game design for large public displays. In DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 26--33.
Lanir, J., Booth, K., and Tang, A. (2008). MultiPresenter: a presentation system for (very) large display surfaces. In MM '08: Proceedings of the 16th ACM international conference on Multimedia, 519--528.
Miyaoku, K., Tang, A., and Fels, S. (2007). C-band: a flexible ring tag system for camera-based user interface. In ICVR'07: Proceedings of the 2nd international conference on Virtual reality, 320--328.
Shoemaker, G., Tang, A., and Booth, K. (2007). Shadow reaching: a new perspective on interaction for large displays. In UIST '07: Proceedings of the 20th annual ACM symposium on User interface software and technology, 53--56.
Tang, A., Neustaedter, C., and Greenberg, S. (2007). Videoarms: embodiments for mixed presence groupware. In People and Computers XX---Engage, 85--102.
Agrawala, A., Tang, A., and Greenberg, S. (2006). Browsing Pornography: An Interface Design Perspective. In Sexual Interactions - Workshop at CHI 2006.
Tang, A., Tory, M., Po, B., Neumann, P., and Carpendale, S. (2006). Collaborative coupling over tabletop displays. In CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1181--1190.
Siu, N., Iverson, L., and Tang, A. (2006). Going with the flow: email awareness and task management. In CSCW '06: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, 441--450.
Fels, S., Hausch, R., and Tang, A. (2006). Investigation of haptic feedback in the driver seat. In Intelligent Transportation Systems Conference, 2006. ITSC'06. IEEE, 584--589.
Tang, A., Parker, J., Lanir, J., Booth, K., and Fels, S. (2006). Studying collaborative surface use to guide large display interaction design. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 219--220.
Tang, A. (2006). Surface use in meeting room collaboration. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 43--44.
Tang, A., and Neustaedter, C. (2006). Visualizing Egocentric Relationships in Instant Messaging. In Social Visualization: Exploring Text, Audio and Video Interactions.
Tang, A., Pattison, E., and Greenberg, S. (2005). DartMail: Digital information transfer through physical surrogates. In ECSCW 2005: Video Proceedings of European Conference on Computer Supported Cooperative Work.
Video and 2-page summary
Kruger, R., Carpendale, S., Scott, S., and Tang, A. (2005). Fluid integration of rotation and translation. In CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 601--610.
Tang, A., McLachlan, P., Lowe, K., Saka, C., and MacLean, K. (2005). Perceiving ordinal data haptically under workload. In ICMI '05: Proceedings of the 7th international conference on Multimodal interfaces, 317--324.
Best paper award
Tang, A., and Greenberg, S. (2005). Supporting Awareness in Mixed Presence Groupware. In Awareness Systems: Known Results, Theory, Concepts and Future Challenges - Workshop at CHI 2005.
Tang, A., Boyle, M., and Greenberg, S. (2004). Display and presence disparity in Mixed Presence Groupware. In AUIC '04: Proceedings of the fifth conference on Australasian user interface, 73--82.
Superceded by JRPIT article of same title
Tang, A., Neustaedter, C., and Greenberg, S. (2004). VideoArms: supporting remote embodiment in groupware. In Video Proceedings of CSCW 2004.

Other

Feick, M., Kleer, N., Tang, A., and Krüger, A. (2020). The Virtual Reality Questionnaire Toolkit.
Carpendale, S., and Tang, A. (2012). Banff Personal Visual Analytics Workshop.

Techreport

Feick, M., Bateman, S., Tang, A., Miede, A., and Marquardt, N. (2020). TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality.
Fakourfar, O., Tse, E., Boyle, M., and Tang, A. (2016). A Software Tool to Greately Reduce the Instructional Time Needed to Implement the Science Genius Rap Programme.
Alizadeh, H., Witcraft, A., Sharlin, E., and Tang, A. (2015). Exploring and Understanding Physical Activity Amoung Older Adults.
Dillman, K., and Tang, A. (2015). Body as a Workspace: Design for Remote Physiotherapy. In University of Calgary.
Dillman, K., and Tang, A. (2013). Towards Next-Generation Remote Physiotherapy with Videoconferencing Tools. In University of Calgary.
Ledo, D., Aseniero, B., Boring, S., and Tang, A. (2012). OneSpace: Shared Depth-Corrected Video Interaction. In University of Calgary.
Tang, A., Lanir, J., Greenberg, S., and Fels, S. (2008). Uncovering Activity and Patterns in Video using Slit-Tear Visualizations. In University of British Columbia.
Tang, A., and Fels, S. (2006). "What I Want, Where I Want:" Reference Material Use in Tabletop Work. In University of British Columbia.
Neustaedter, C., Elliot, K., Tang, A., and Greenberg, S. (2004). Where Are You and When Are You Coming Home? Foundations of Interpersonal Awareness. In University of Calgary.