Journal

  1. Brennan Jones, Anthony Tang, and Carman Neustaedter. (2022). RescueCASTR: Exploring Photos and Live Streaming to Support Contextual Awareness in the Wilderness Search and Rescue Command Post. Proceedings of the ACM on Human-Computer Interaction (PACMHCI) 2, CSCW. (journal).
  2. Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth Tigwell, Kristen Shinohara, Anthony Tang, and Steve Szigeti. (2022). Uncovering Inclusivity Gaps in Design Pedagogy through the Digital Design Marginalization Framework. Frontiers in Computer Science (Digital Education). (journal).
  3. Audrey Labrie, Terrance Mok, Anthony Tang, Michelle Lui, Lora Oehlberg, and Lev Poretski. (2022). Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching. Proceedings of the ACM on Human-Computer Interaction (PACMHCI) 6, GROUP. (journal).
  4. Yoshiki Kudo, Anthony Tang, Kazuyuki Fujita, Isamu Endo, Kazuki Takashima, and Yoshifumi Kitamura. (2021). Towards Balancing VR Immersion and Bystander Awareness. Proceedings of the ACM on Human-Computer Interaction (PACMHCI) 5, ISS, Article 484. (journal).
    Notes: Best Paper award.
  5. Brennan Jones, Anthony Tang, and Carman Neustaedter. (2020). Remote Communication in Wilderness Search and Rescue: Implications for the Design of Emergency Distributed-Collaboration Tools for Network-Sparse Environments. Proceedings of the ACM on Human-Computer Interaction 4, GROUP, 10: 28 pages. (journal).
  6. Dandan Huang, Melanie Tory, Bon Adriel Aseniero, Lyn Bartram, Scott Bateman, Stacey Carpendale, Anthony Tang, and Robert Woodbury. (2015). Personal Visualization and Personal Visual Analytics. IEEE Transactions on Visualization and Computer Graphics 21, 3: 420–433. (journal).
  7. Matthew A. Dunlap, Anthony Tang, and Saul Greenberg. (2015). Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe. Personal and Ubiquitous Computing 19, 5-6: 897–913. (journal).
  8. Carman Neustaedter, Anthony Tang, and Tejinder K. Judge. (2013). Creating scalable location-based games: lessons from Geocaching. Personal Ubiquitous Comput. 17, 2: 335–349. (journal).
  9. Petra Isenberg, Tobias Isenberg, Tobias Hesselmann, Bongshin Lee, Ulrich Von Zadow, and Anthony Tang. (2013). Data visualization on interactive surfaces: A research agenda. Computer Graphics and Applications, IEEE 33, 2: 16–24. (journal).
  10. Kento Miyaoku, Anthony Tang, and Sidney Fels. (2007). C-Band: A Ring Tag System Using A Color Pattern Code. Information Processing Society of Japan Journal 48, 3: 1361–1371. (journal).
  11. Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, and Kento Miyaoku. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play. Loading.. Journal 1, 1. (journal).
  12. Anthony Tang, Michael Boyle, and Saul Greenberg. (2005). Understanding and mitigating display and presence disparity in mixed presence groupware. Journal of research and practice in information technology 37, 2: 193–210. (journal).
    Notes: Invited article.

Conference

  1. Sydney Pratt, Anthony Tang, Shannon Hoover, and Lora Oehlberg. (2024). HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone . In TEI ’24: Seventeeth International Conference on Tangible, Embedded and Embodied Interaction. (conference).
  2. Martin Feick, Cihan Biyikli, Kiran Gani, Anton Wittig, Anthony Tang, and Antonio Krüger. (2023). VoxelHap: A Toolkit for Constructing Functional Proxies offering rich Haptic Feedback in Virtual Reality. In UIST 2023: The 36th Annual ACM Symposium on User Interface Software Technology. (conference).
    Acceptance: 121/483 - 25.1%.
  3. Terrance Mok, Anthony Tang, Adam McCrimmon, and Lora Oehlberg. (2023). Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships". In ASSETS 2023: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility. (conference).
    Acceptance: 55/181 - 30%.
  4. Martin Feick, André Zenner, Oscar Ariza, Anthony Tang, Cihan Biyikli, and Antonio Krüger. (2023). Turn-It-Up: Pseudo-haptic Resistance and Detection Thresholds for Knobs in Virtual Reality. In UIST 2023: The 36th Annual ACM Symposium on User Interface Software Technology. (conference).
    Acceptance: 121/483 - 25.1%.
  5. Jiannan Li, Mauricio Sousa, Karthik Mahadevan, Bryan Wang, Paula Akemi Aoyagui, Nicole Yu, Angela Yang, Ravin Balakrishnan, Anthony Tang, and Tovi Grossman. (2023). Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues. In CHI 2023: Proceedings of the 2023 SIGCHI Conference on Human Factors in Computing Systems. (conference).
  6. Martin Feick, Kora Persephone Regitz, Anthony Tang, Tobias Jungbluth, Maurice Rekrut, and Antonio Krüger. (2023). Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data. In IEEE VR ’23: IEEE Conference on Virtual Reality and 3D User Interfaces. (conference).
  7. Sydney Pratte, Anthony Tang, Shannon Hoover, Maria Elana Hoover, Matt Laprairie, Catherine Larose, and Lora Oehlberg. (2023). Towards a Design Space for Storytelling on the Fashion Technology Runway . In TEI ’23: Seventeeth International Conference on Tangible, Embedded and Embodied Interaction. (conference).
  8. Karthik Mahadevan, Yan Chen, Maya Cakmak, Anthony Tang, and Tovi Grossman. (2022). Mimic: In-Situ Recording and Re-Use of Demonstrations to Support Robot Teleoperation. In UIST 2022: The 35th Annual ACM Symposium on User Interface Software and Technology. (conference).
  9. Kartikaeya Kumar, Lev Poretski, Jiannan Li, and Anthony Tang. (2022). Tourgether360: Collaborative Exploration of 360 Tour Videos using Pseudo-Spatial Navigation. Proceedings of the ACM on Human-Computer Interaction (PACMHCI) 6, CSCW2. (conference).
  10. Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, and Lora Oehlberg. (2022). Flavor-Videos: Enhancing the Flavor Perception of Food while Eating with Videos . In IMX 2022: ACM International Conference on Interactive Media Experiences. (conference).
    Acceptance: 40% - 19/47.
  11. Lev Poretski and Anthony Tang. (2022). Press A to Jump: Design Strategies for Video Game Learnability. In CHI 2022: Proceedings of the 2022 SIGCHI Conference on Human Factors in Computing Systems. (conference).
    Acceptance: 24.7% - 638/2579.
  12. Martin Feick, Kora Persephone Regitz, Anthony Tang, and Antonio Krüger. (2022). Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass. In CHI 2022: Proceedings of the 2022 SIGCHI Conference on Human Factors in Computing Systems. (conference).
    Acceptance: 24.7% - 638/2579.
  13. Jiannan Li, Jiahe Lyu, Mauricio Sousa, Ravin Balakrishnan, Anthony Tang, and Tovi Grossman. (2021). Route Tapestries: Navigating 360 Virtual Tour Videos Using Slit-Scan Visualizations. In UIST 2021: Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology. (conference).
    Acceptance: 95/367 - 25.9%.
  14. Martin Feick, Niko Kleer, André Zenner, Anthony Tang, and Antonio Krüger. (2021). Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. In CHI 2021: Proceedings of the 2021 SIGCHI Conference on Human Factors in Computing Systems. (conference).
    Acceptance: 26.3% - 749/2844.
  15. Karthik Mahadevan, Mauricio Sousa, Anthony Tang, and Tovi Grossman. (2021). "Grip-that-there": An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration. In CHI 2021: Proceedings of the 2021 SIGCHI Conference on Human Factors in Computing Systems. (conference).
    Acceptance: 26.3% - 749/2844. Notes: Best Paper Nominee (top 5% of submissions).
  16. Sydney Pratte, Anthony Tang, and Lora Oehlberg. (2021). Evoking Empathy: A Framework for Describing Empathy Tools. In TEI 2021: International Conference on Tangible, Embedded and Embodied Interaction. (conference).
    Acceptance: 29.9% - 30/134.
  17. Vinod Asokan, Scott Bateman, and Anthony Tang. (2020). Assistance for Target Selection in Mobile Augmented Reality. In GI 2020: Proceedings of the 46th Graphics Interface Conference 2020, 10 pages. (conference).
  18. Martin Feick, Scott Bateman, Anthony Tang, André Miede, and Nicolai Marquardt. (2020). TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality. In ISMAR 2020: 2020 IEEE International Symposium on Mixed and Augmented Reality. (conference).
    Acceptance: 28.8% - 87/302.
  19. Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, and Yoshifumi Kitamura. (2020). ZoomWalls: Dynamic Walls that Simulate HapticInfrastructure for Room-scale VR Worlds. In UIST 2020: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. (conference).
  20. Bon Adriel Aseniero, Charles Perin, Wesley Willett, Anthony Tang, and Sheelagh Carpendale. (2020). Activity River: Visualizing Planned and Logged Personal Activities for Reflection. In AVI 2020: Proceedings of the 2020 International Conference on Advanced Visual Interfaces, 10 pages. (conference).
    Notes: Honourable mention.
  21. Laurensia Anjani, Terrance Mok, Anthony Tang, Lora Oehlberg, and Goh Wooi Boon. (2020). Why do people watch others eat? An empirical study on the motivations and practices of mukbang viewers. In CHI 2020: Proceedings of the 2020 SIGCHI Conference on Human Factors in Computing Systems, 1–12. (conference).
  22. David Tolley, Thi Ngoc Tram Nguyen, Anthony Tang, Nimesha Ranasinghe, Kensaku Kawauchi, and Ching-Chiuan Yen. (2019). WindyWall: Exploring Creative Wind Simulations. In TEI 2019: International Conference on Tangible and Embedded Interaction 2019, 635–644. (conference).
    Acceptance: 34% - 37/110.
  23. Teddy Seyed and Anthony Tang. (2019). Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways. In DIS 2019: Conference on Designing Interactive Systems 2019, 10 pages. (conference).
    Acceptance: 25% - 100/400. Notes: Honourable mention (top 2% of all submissions).
  24. Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, and Yoshifumi Kitamura. (2018). The Living Wall Display: Physical Augmentation of Interactive Content Using an Autonomous Mobile Display. In SIGGRAPH Asia 2018 Emerging Technologies, ACM, 15:1–15:2. (conference).
  25. Tran Pham, Jo Vermeulen, Anthony Tang, and Lindsay MacDonald. (2018). Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design. In DIS 2018: Proceedings of the 2018 Conference on Designing Interactive Systems, 227–240. (conference).
    Acceptance: 23% - 92/405. Notes: Includes supplemental material illustrating the referents used in the study..
  26. Kody Dillman, Terrance Mok, Anthony Tang, Lora Oehlberg, and Alex Mitchell. (2018). A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 140. (conference).
    Acceptance: 25.7% - 667/2595. Notes: 10 pages; Includes raw supplemental material of the game examples described in the paper.
  27. Martin Feick, Terrance Mok, Anthony Tang, Lora Oehlberg, and Ehud Sharlin. (2018). Perspective on and Re-Orientation of Physical Proxies in Object-Focused Remote Collaboration. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 281. (conference).
    Acceptance: 25.7% - 667/2595. Notes: Honourable Mention Award - Top 5% of all submissions; 10 pages.
  28. Yasamin Heshmat, Brennan Jones, Xiaoxuan Xiong, Carman Neustaedter, Anthony Tang, Bernhard E. Riecke, and Lillian Yang. (2018). Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 359. (conference).
    Acceptance: 25.7% - 667/2595. Notes: 10 pages.
  29. Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, and Jessica Hammer. (2018). A Design Framework for Awareness Cues in Distributed Multiplayer Games. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 243. (conference).
    Acceptance: 25.7% - 667/2595. Notes: 10 pages.
  30. Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, and Yoshifumi Kitamura. (2018). VR Safari Park: a Concept-Based World Building Interface using Blocks and World Tree. In VRST 2018: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 6:1–6:5. (conference).
    Acceptance: 32/145 - 22%.
  31. Hanieh Shakeri, Samarth Singhal, Rui Pan, Carman Neustaedter, and Anthony Tang. (2017). Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room. In CHI PLAY ’17: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, 14 pages. (conference).
    Acceptance: 25.2% - 45/178.
  32. Anthony Tang, Omid Fakourfar, Carman Neustaedter, and Scott Bateman. (2017). Collaboration in 360° Videochat: Challenges and Opportunities. In DIS 2017: Conference on Designing Interactive Systems 2017 , 1327–1339. (conference).
    Acceptance: 24% - 110/458. Notes: Appendix material: http://dspace.ucalgary.ca/handle/1880/51950.
  33. Anthony Tang and Omid Fakourfar. (2017). Watching 360° Videos Together. In CHI 2017: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems , 4501–4506. (conference).
    Acceptance: 25% - 600/2400. Notes: Presentation - https://www.youtube.com/watch?v=OPc4mBD7pgw.
  34. Jason Wuertz, Scott Bateman, and Anthony Tang. (2017). Why Players use Pings and Annotations in Dota 2. In CHI 2017: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems , 1978–2018. (conference).
    Acceptance: 25% - 600/2400.
  35. Lisa Graham, Anthony Tang, and Carman Neustaedter. (2016). Help Me Help You: Shared Reflection for Personal Data. In GROUP ’16: Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November, 2016, 99–109. (conference).
    Acceptance: 36/111 - 32%.
  36. Hesam Alizadeh, Anna Witcraft, Ehud Sharlin, and Anthony Tang. (2016). HappyFeet: Embodiments for Joint Remote Dancing. In GI ’16: Proceedings of the 2016 Graphics Interface Conference, 117–124. (conference).
    Acceptance: 13/33 - 39%.
  37. Omid Fakourfar, Kevin Ta, Richard Tang, Scott Bateman, and Anthony Tang. (2016). Stabilized Annotations for Mobile Remote Assistance. In CHI 2016: Proceedings of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 1548–1560. (conference).
    Acceptance: 565/2435 - 23.2%.
  38. Erick Odour, Carman Neustaedter, William Odom, Anthony Tang, Niala Moallem, Melanie Tory, and Pourang Irani. (2016). The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1315–1327. (conference).
    Acceptance: 108/418 - 26%. Notes: Honourable Mention - Top 5% of all submissions.
  39. Brennan Jones, Kody Dillman, Richard Tang, Anthony Tang, Ehud Sharlin, Lora Oehlberg, Carman Neustaedter, and Scott Bateman. (2016). Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1123–1135. (conference).
    Acceptance: 108/418 - 26%.
  40. Brennan Jones, Anna Witcraft, Anthony Tang, Scott Bateman, and Carman Neustaedter. (2015). Mechanics of Camera Work in Mobile Video Collaboration. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 957–966. (conference).
  41. Nicolai Marquardt, Frederico Schardong, and Anthony Tang. (2015). EXCITE: EXploring Collaborative Interaction in Tracked Environments. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 89–97. (conference).
    Acceptance: 93/319 - 29.6%.
  42. Teddy Seyed, Xing-Dong Yang, Anthony Tang, Saul Greenberg, Jiawei Gu, Bin Zhu, and Xiang Cao. (2015). CipherCard: A Token-based Approach against Camera- based Shoulder Surfing Attacks on Common Touchscreen Devices. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 436–454. (conference).
    Acceptance: 93/319 - 29.6%.
  43. Richard Tang, Xing-Dong Yang, Anthony Tang, Scott Bateman, and Joaquim Jorge. (2015). Physio@Home: Exploring visual guidance and feedback techniques for physiotherapy patients at home. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 4123–4132. (conference).
  44. Bon Adriel Aseniero, Tiffany Wun, David Ledo, Guenther Ruhe, Anthony Tang, and Sheelagh Carpendale. (2015). STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 1479–1488. (conference).
  45. Derek Reilly, Andy Echenique, Andy Wu, Anthony Tang, and Keith Edwards. (2015). Mapping out Work in a Mixed Reality Project Room. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 887–896. (conference).
  46. Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, and Tejinder K. Judge. (2014). Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat. In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2163–2172. (conference).
    Acceptance: 22.8% - 471/2064.
  47. Seth Hunter, Pattie Maes, Anthony Tang, and Kori Inkpen. (2014). WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments. In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1197–1206. (conference).
    Acceptance: 22.8% - 471/2064. Notes: Honourable Mention - Top 5% of all submissions.
  48. Maayan Cohen, Kody Dillman, Haley MacLeod, Seth Hunter, and Anthony Tang. (2014). OneSpace: Shared Visual Scenes for Active Freeplay. In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2177–2180. (conference).
    Acceptance: 22.8% - 471/2064. Notes: Honourable Mention - Top 5% of all submissions.
  49. Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, and Michael Mauerer. (2014). Constructive Visualization. In DIS 2014: Proceedings of the ACM conference on Designing Interactive Systems in 2014, ACM, 433–442 . (conference).
    Acceptance: 26% - 105/402. Notes: Best Paper Nominee (top 2% of submissions).
  50. Svetlana Yarosh, Anthony Tang, Sanika Mokashi, and Gregory D. Abowd. (2013). "Almost touching": parent-child remote communication using the sharetable system. In CSCW ’13: Proceedings of the 2013 conference on Computer supported cooperative work, ACM, 181–192. (conference).
    Acceptance: 35.5% - 139/390.
  51. Aaron M. Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, and Zenja Ivkovic. (2013). KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. In CSCW ’13: Proceedings of the 2013 conference on Computer supported cooperative work, ACM, 157–166. (conference).
    Acceptance: 35.5% - 139/390.
  52. Teddy Seyed, Mario Costa Sousa, Frank Maurer, and Anthony Tang. (2013). SkyHunter: a multi-surface environment for supporting oil and gas exploration. In ITS ’13: Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, ACM, 15–22. (conference).
    Acceptance: 29% - 35/121.
  53. Martin Weigel, Sebastian Boring, Jürgen Steimle, Nicolai Marquardt, Saul Greenberg, and Anthony Tang. (2013). ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors. In MobileHCI ’13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, ACM, 247–250. (conference).
    Acceptance: 22% - 53/238.
  54. Haley MacLeod, Anthony Tang, and Sheelagh Carpendale. (2013). Personal informatics in chronic illness management. In GI ’13: Proceedings of the 2013 Graphics Interface Conference, Canadian Information Processing Society, 149–156. (conference).
    Acceptance: 38% - 16/42.
  55. Sebastian Boring, David Ledo, Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, and Saul Greenberg. (2012). The Fat Thumb: Using the Thumb’s Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services, ACM, 39–48. (conference).
    Acceptance: 25% - 54/212.
  56. Teddy Seyed, Chris Burns, Mario Costa Sousa, Frank Maurer, and Anthony Tang. (2012). Eliciting usable gestures for multi-display environments. In ITS ’12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, ACM, 41–50. (conference).
    Acceptance: 29% - 30/103.
  57. Catherine Grevet, Anthony Tang, and Elizabeth Mynatt. (2012). Eating alone, together: new forms of commensality. In GROUP ’12: Proceedings of the 17th ACM international conference on Supporting group work, ACM, 103–106. (conference).
    Acceptance: 25.5% - 24/94.
  58. Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, Sebastian Boring, and Saul Greenberg. (2012). Extending a mobile device’s interaction space through body-centric interaction. In MobileHCI ’12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, ACM, 151–160. (conference).
    Acceptance: 25% - 54/212.
  59. Xiang ’Anthony’ Chen, Sebastian Boring, Sheelagh Carpendale, Anthony Tang, and Saul Greenberg. (2012). Spalendar: visualizing a group’s calendar events over a geographic space on a public display. In AVI ’12: Proceedings of the International Working Conference on Advanced Visual Interfaces, ACM, 689–696. (conference).
  60. Anthony Tang and Sebastian Boring. (2012). #EpicPlay: crowd-sourcing sports video highlights. In CHI ’12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1569–1572. (conference).
    Acceptance: 23.4% - 369/1577.
  61. Anthony Tang, Jonathan Massey, Nelson Wong, Derek Reilly, and W. Keith Edwards. (2012). Verbal coordination in first person shooter games. In CSCW ’12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, ACM, 579–582. (conference).
    Acceptance: 29.6% - 37/125 for notes.
  62. Derek Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, and Shashank Chamoli. (2011). Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences. In ICEC’11: Proceedings of the 10th international conference on Entertainment Computing, Springer-Verlag, 428–431. (conference).
  63. Srikanth Sundaresan, Nick Feamster, Renata Teixeira, Anthony Tang, W. Keith Edwards, Rebecca E. Grinter, Marshini Chetty, and Walter de Donato. (2011). Helping users shop for ISPs with internet nutrition labels. In HomeNets ’11: Proceedings of the 2nd ACM SIGCOMM workshop on Home networks, ACM, 13–18. (conference).
  64. Andy Wu, Derek Reilly, Anthony Tang, and Ali Mazalek. (2011). Tangible navigation and object manipulation in virtual environments. In TEI ’11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, ACM, 37–44. (conference).
    Acceptance: 32% - 65/203.
  65. Anthony Tang, Michel Pahud, Sheelagh Carpendale, and Bill Buxton. (2010). VisTACO: visualizing tabletop collaboration. In ITS ’10: ACM International Conference on Interactive Tabletops and Surfaces, ACM, 29–38. (conference).
  66. Carman Neustaedter, Anthony Tang, and Judge K. Tejinder. (2010). The role of community and groupware in geocache creation and maintenance. In CHI ’10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1757–1766. (conference).
  67. Anthony Tang, Michel Pahud, Kori Inkpen, Hrvoje Benko, John C. Tang, and Bill Buxton. (2010). Three’s company: understanding communication channels in three-way distributed collaboration. In CSCW ’10: Proceedings of the 2010 ACM conference on Computer supported cooperative work, ACM, 271–280. (conference).
    Notes: Best Paper Nominee (top 5% of submissions).
  68. Anthony Tang, Joel Lanir, Saul Greenberg, and Sidney Fels. (2009). Supporting transitions in work: informing large display application design by understanding whiteboard use. In GROUP ’09: Proceedings of the ACM 2009 international conference on Supporting group work, ACM, 149–158. (conference).
  69. Nelson Wong, Anthony Tang, Ian Livingston, Carl Gutwin, and Regan Mandryk. (2009). Character sharing in World of Warcraft. In ECSCW 2009: Proceedings of the European Conference on Computer Supported Cooperative Work (ECSCW), Springer London, 343–362. (conference).
  70. Joel Lanir, Kellogg S. Booth, and Anthony Tang. (2008). MultiPresenter: a presentation system for (very) large display surfaces. In MM ’08: Proceedings of the 16th ACM international conference on Multimedia, ACM, 519–528. (conference).
  71. Matthias Finke, Anthony Tang, Rock Leung, and Michael Blackstock. (2008). Lessons learned: game design for large public displays. In DIMEA ’08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, ACM, 26–33. (conference).
  72. Anthony Tang, Saul Greenberg, and Sidney Fels. (2008). Exploring video streams using slit-tear visualizations. In AVI ’08: Proceedings of the working conference on Advanced visual interfaces, ACM, 191–198. (conference).
  73. Petra Isenberg, Anthony Tang, and Sheelagh Carpendale. (2008). An exploratory study of visual information analysis. In CHI ’08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1217–1226. (conference).
  74. Anthony Tang, Mattias Finke, Michael Blackstock, Rock Leung, Meghan Deutscher, and Rodger Lea. (2008). Designing for bystanders: reflections on building a public digital forum. In CHI ’08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 879–882. (conference).
  75. Kento Miyaoku, Anthony Tang, and Sidney Fels. (2007). C-band: a flexible ring tag system for camera-based user interface. In ICVR’07: Proceedings of the 2nd international conference on Virtual reality, Springer-Verlag, 320–328. (conference).
  76. Garth Shoemaker, Anthony Tang, and Kellogg S. Booth. (2007). Shadow reaching: a new perspective on interaction for large displays. In UIST ’07: Proceedings of the 20th annual ACM symposium on User interface software and technology, ACM, 53–56. (conference).
  77. Anthony Tang, Carman Neustaedter, and Saul Greenberg. (2007). Videoarms: embodiments for mixed presence groupware. In People and Computers XX—Engage, Springer London, 85–102. (conference).
  78. Anthony Tang, Melanie Tory, Barry Po, Petra Neumann, and Sheelagh Carpendale. (2006). Collaborative coupling over tabletop displays. In CHI ’06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1181–1190. (conference).
  79. Sidney Fels, Robert Hausch, and Anthony Tang. (2006). Investigation of haptic feedback in the driver seat. In Intelligent Transportation Systems Conference, 2006. ITSC’06. IEEE, IEEE, 584–589. (conference).
  80. Nelson Siu, Lee Iverson, and Anthony Tang. (2006). Going with the flow: email awareness and task management. In CSCW ’06: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, ACM, 441–450. (conference).
  81. Anthony Tang, Peter McLachlan, Karen Lowe, Chalapati Rao Saka, and Karon MacLean. (2005). Perceiving ordinal data haptically under workload. In ICMI ’05: Proceedings of the 7th international conference on Multimodal interfaces, ACM, 317–324. (conference).
    Notes: Best paper award.
  82. Russell Kruger, Sheelagh Carpendale, Stacey D. Scott, and Anthony Tang. (2005). Fluid integration of rotation and translation. In CHI ’05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 601–610. (conference).
  83. Anthony Tang, Michael Boyle, and Saul Greenberg. (2004). Display and presence disparity in Mixed Presence Groupware. In AUIC ’04: Proceedings of the fifth conference on Australasian user interface, Australian Computer Society, Inc., 73–82. (conference).
    Notes: Superceded by JRPIT article of same title.

Workshop

  1. Emran Poh, Anthony Tang, Jeannie S. Lee, and Shengdong Zhao. (2023). Supporting Artefact Awareness in Partially-Replicated Workspaces . In ISMAR23 Workshop: 1st Joint Workshop on Cross Reality. (Liang, Hai-Ning and Jetter, Hans-Christian and Maurer, Frank and Gruenefeld, Uwe and Billinghurst, Mark and Anthes, Christoph, Eds.) (workshop).
  2. Sydney Pratte, Anthony Tang, and Lora Oehlberg. (2023). HACKLES: A Case Study on Using Data to Create Experiences with Wearables . In CHI22 Workshop: Toolkits & Wearables - Developing Toolkits for Exploring Wearable Designs. (Lee-Smith, Matthew and Benjamin, Jesse Josua and Desjardins, Audrey and Funk, Mathias and Odom, William and Oogjes, Doenja and Park, Young-Woo and Pierce, James and Sanches, Pedro and Tsaknaki, Vasiliki, Eds.) (workshop).
  3. Jessi Stark, Anthony Tang, Young-Ho Kim, Joonsuk Park, and Daniel Wigdor. (2023). Can AI Support Fiction Writers Without Writing For Them? . In CHI23 Workshop: In2Writing - The Second Workshop on Intelligent and Interactive Writing Assistants. (Gero, Katy Ilonka and Chang, Minsuk and Huang, Ting-Hao ’Kenneth’ and Chung, John Joon Young and Raheja, Vipul and Wambsganss, Thiemo and Kang, Dongyeop and Lee, Mina, Eds.) (workshop).
  4. Sydney Pratte, Shannon Hoover, Anthony Tang, and Lora Oehlberg. (2022). nLITEn: A Wearables Toolkit for Enabling Creativity in Fashion Technology Design . In CHI22 Workshop: Toolkits & Wearables - Developing Toolkits for Exploring Wearable Designs. (Genç, Çaglar and Buruk, Oguz and Jabari, Shiva and Jones, Lee and Ragozin, Kirill and Hartman, Kate and Virkki, Johanna and Juhlin, Oskar and Kunze, Kai and Häkkilä, Jonna, Eds.) (workshop).
  5. Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, and Lora Oehlberg. (2022). Watch Your Flavors: Augmenting People’s Flavor Perceptions and Associated Emotions based on Videos Watched while Eating. In CHI22 Workshop: Future of Emotion in Human-Computer Interaction. (Cox, Anna and Gross, James and Höök, Kristina and Kostakos, Vassilis and Koval, Peter and Mandryk, Regan and Slovák, Petr and Smith, Wally and Wadley, Greg and Webber, Sara, Eds.) (workshop).
  6. Lev Poretski, Taamannae Taabassum, and Anthony Tang. (2021). Immigrant Families’ Health-Related Information Behaviour on Instant Messaging Platforms. In Opinions, Intentions, Freedom of Expression, ..., and Other Human Aspects of Misinformation Online - Workshop at CHI 2021. (workshop).
  7. Brennan Jones, Anthony Tang, and Carman Neustaedter. (2019). Drones for Remote Collaboration in Wilderness Search and Rescue. In iHDI - International workshop on Human-Drone Interaction - Workshop at CHI 2019, 6 pages. (workshop).
  8. Jessi Stark, Anthony Tang, and Ehud Sharlin. (2018). Toward A Reality-Based Interaction Gaming Experience for Older Adults. In Designing Interactions for the Ageing Populations - Workshop at CHI 2018. (Sarcar, Sayan and Munteanu, Cosmin and Jokinen, Jussi and Oulasvirta, Antti and Charness, Neil and Dunlop, Mark and Ren, Xiangshi, Eds.) (workshop).
  9. Brennan Jones, Anthony Tang, and Carman Neustaedter. (2018). Designing Outdoor Remote-Communication Tools for Serious Collaborative Activities. In HCI Outdoors: Understanding Human-Computer Interaction in the Outdoors - Workshop at CHI 2018. (Jones, Michael and Anderson, Zann and Hakkila, Joanna and Cheverst, Keith and Daiber, Florian, Eds.) (workshop).
  10. Jennifer Payne, Jason Johnson, and Anthony Tang. (2015). Exploring Physical Visualization. In Exploring the Challenges of Making Data Physical - Workshop at CHI 2015. (Alexander, Jason and Jansen, Yvonne and Hornbaek, Kasper and Kildal, Johan and Karnik, Abhijit, Eds.) (workshop).
  11. Brennan Jones and Anthony Tang. (2015). Improving Collaboration and Shared Experiences in Out-and-About Mobile Video Conferencing. In Everyday Telepresence: Emerging Practices and Future Research Directions - Workshop at CHI 2015. (Rae, Irene and Mutlu, Bilge and Olson, Gary M. and Olson, Judith S. and Takayama, Leila A. and Venolia, Gina, Eds.) (workshop).
  12. Anna Witcraft, Anthony Tang, and Gerald Hushlak. (2015). Asymmetry of Needs. In Smart for Life: Designing Smart Home Technologies that Evolve with Users- Workshop at CHI 2015. (Mennicken, Sarah and Hwang, Amy and Yang, Rayoung and Hoey, Jesse and Mihailidis, Alex and Huang, Elaine M., Eds.) (workshop).
  13. Bon Adriel Aseniero, Anthony Tang, and Sheelagh Carpendale. (2014). River: Using Personalisation to Support Reflection on Personal Activities. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014. (Carpendale, Sheelagh and Tory, Melanie and Tang, Anthony, Eds.) (workshop).
  14. S. M. Waliur Rahman, Rahul Kamal Bhaskar, Frank Maurer, and Anthony Tang. (2014). Supporting Chronic Headache Patientswith Visual Analytics. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014. (Carpendale, Sheelagh and Tory, Melanie and Tang, Anthony, Eds.) (workshop).
  15. Jennifer Payne, Sheelagh Carpendale, and Anthony Tang. (2014). Physical Visualization and Personal Visual Analytics. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014. (Carpendale, Sheelagh and Tory, Melanie and Tang, Anthony, Eds.) (workshop).
  16. Haley MacLeod and Anthony Tang. (2013). Shared Displays for Facilitating Discussions on Patient Data. In Patient-Clinician Communication - Workshop at CHI 2013. (Patel, Rupa and Wilcox, Lauren and Back, Anthony and Czerwinski, Mary and Horvitz, Eric and Gorman, Paul and Pratt, Wanda, Eds.) (workshop).
  17. David Ledo, Bon Adriel Aseniero, Sebastian Boring, Saul Greenberg, and Anthony Tang. (2013). OneSpace: Bringing Depth to Remote Interactions. In Future of Personal Video Communications: Beyond Talking Heads - Workshop at CHI 2013. (Oduor, Erick and Neustaedter, Carman and Venolia, Gina and Judge, Tejinder, Eds.) (workshop).
  18. Bon Adriel Aseniero, Sheelagh Carpendale, and Anthony Tang. (2012). Deep Personalization in Tools for Reflection. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012. (Li, Ian and Medynskiy, Yevgeniy and Froehlich, Jon and Larsen, Jakob Eg, Eds.) (workshop).
  19. Florian Peterender, Christian Grossauer, Thomas Seifried, Jagoda Walney, John Brosz, Anthony Tang, Sheelagh Carpendale, and Michael Haller. (2012). Idea Playground: When Brainstorming is Not Enough. In Designing Collaborative Interactive Spaces - Workshop at AVI 2012. (Jetter, Hans-Christian and Geyer, Florian and Reiterer, Harald and Dachselt, Raimund and Fischer, Gerhard and Groh, Rainer and Haller, Michael and Herrmann, Thomas, Eds.) (workshop).
  20. Christian Grossauer, Florian Perteneder, Michael Haller, Jagoda Walny, John Brosz, Anthony Tang, and Sheelagh Carpendale. (2012). MathSketch: Designing a Dynamic Whiteboard for Instructional Contexts. In EIST 2012: Educational Interfaces, Software and Technology - Workshop at CHI 2012. (Tse, Edward and Marentette, Lynn V. and Ahmed, Syed Ishtianque and Thayler, Alex and Huber, Jochen and Mühlhäuser, Max and Kim, Si Jung "Jun" and Brown, Quincy, Eds.) (workshop).
  21. Catherine Grevet, Anthony Tang, and Elizabeth Mynatt. (2012). Description of a Prototype for a Social Awareness System Used During Dinner. In Food and Interaction Design - Workshop at CHI 2012. (Comber, Rob and Ganglbauer, Eva and Choi, Jaz Hee-jeong and Hoonhout, Jettie and Rogers, Yvonne and O’Hara, Kenton and Maitland, Julie, Eds.) (workshop).
  22. Julia Polleti, Dominikus Baur, Anthony Tang, and Sheelagh Carpendale. (2012). ECO|Balance - Exploring Design Issues for Mobile Persuasion. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012. (Li, Ian and Medynskiy, Yevgeniy and Froehlich, Jon and Larsen, Jakob Eg, Eds.) (workshop).
  23. Carman Neustaedter, Vicky Moulder, Ron Wakkary, Tejinder Judge, and Anthony Tang. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social Engagement. In Mixed Reality Games - Workshop at CSCW 2012. (Bonsignore, Elizabeth and Hansen, Derek L. and Toups, Zachary O. and Nacke, Lennart E. and Salter, Anastasia and Lutters, Wayne, Eds.) (workshop).
  24. Aaron Genest, Scott Bateman, Anthony Tang, Stacey Scott, and Carl Gutwin. (2012). Why Expressive Matters in Command and Control Visualizations. In Collaboration and Crisis Informatics - Workshop at CSCW 2012. (Pipek, Volkmar and Landgren, Jonas and Palen, Leysia, Eds.) (workshop).
  25. Anthony Tang and Pourang Irani. (2011). Interstitial Space in MDEs for Data Analysis. In DEXIS 2011 Workshop on Data Exploration for Interaction Surfaces - Workshop at ITS 2011. (Isenberg, Petra and Carpendale, Sheelagh and Hesselmann, Tobias and Isenberg, Tobias and Lee, Bongshin, Eds.) (workshop).
  26. Derek Reilly, Anthony Tang, Andy Wu, Andy Echenique, Jonathan Massey, Niels Mathiasen, Ali Mazalek, and W. Keith Edwards. (2011). Organic UIs in Cross-Reality Spaces. In Second International Workshop on Organic User Interfaces at TEI 2011. (Girouard, Audrey and Vertegaal, Roel and Poupyrev, Ivan, Eds.) (workshop).
  27. Joel Lanir, Kellog S. Booth, and Anthony Tang. (2010). Enabling Student Control of a Classroom’s Shared Screen. In EIST 2010: Next Generation of HCI and Education: Workshop on UI Technology and Education Pedagogy - Workshop at CHI 2010. (Tse, Edward and Schöning, Johannes and Rogers, Yvonne and Shen, Chia and Morrison, Gerald, Eds.) (workshop).
  28. Anthony Tang, Aaron Genest, Garth Shoemaker, Carl Gutwin, Sid Fels, and Kellogg S. Booth. (2010). Enhancing Expressiveness in Reference Space. In New Frontiers in Telepresence - CSCW 2010 Workshop. (Venolia, Gina and Inkpen, Kori and Olson, Judith and Nguyen, David, Eds.) (workshop).
  29. Anthony Tang, Matthias Finke, Michael Blackstock, Rock Leung, Meghan Deutscher, Gavin Tain, and Giesbrecht Catherine. (2008). Designing for Bystanders: Reflections on Building a Public Digital Forum. In Designing and Evaluation Mobile Phone-based Interaction with Public Displays. (Sas, Corina and Dix, Alan, Eds.) (workshop).
  30. Anthony Tang and Sid Fels. (2008). Four Lessons from Traditional MDEs. In Beyond the Laboratory: Supporting Authentic Collaboration with Multiple Displays - Workshop at CSCW 2008. (Biehl, Jacob and Golovchinsky, Gene and Lyons, Kent, Eds.) (workshop).
  31. Anthony Tang and Carman Neustaedter. (2006). Visualizing Egocentric Relationships in Instant Messaging. In Social Visualization: Exploring Text, Audio and Video Interactions. (workshop).
  32. Anand Agrawala, Anthony Tang, and Saul Greenberg. (2006). Browsing Pornography: An Interface Design Perspective. In Sexual Interactions - Workshop at CHI 2006. (Brewer, Joanna and Kaye, Jofish and Williams, Amanda and Wyche, Susan, Eds.) (workshop).
  33. Anthony Tang and Saul Greenberg. (2005). Supporting Awareness in Mixed Presence Groupware. In Awareness Systems: Known Results, Theory, Concepts and Future Challenges - Workshop at CHI 2005. (Markopoulos, Paulos and Ruyter, Boris De and Mackay, Wendy, Eds.) (workshop).

Poster

  1. Terrance Mok, Anthony Tang, Adam McCrimmon, and Lora Oehlberg. (2022). Social Access and Representation for Autistic Adult Livestreamers . In ASSETS ’22: The 24th International ACM SIGACCESS Conference on Computers and Accessibility. (poster).
  2. Martin Feick, Anthony Tang, and Krug̈er. (2022). HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface . In UIST ’22: The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology. (poster).
  3. Kartikaeya Kumar, Lev Poretski, Jiannan Li, and Anthony Tang. (2022). Tourgether360: Exploring 360° Tour Videos with Others. In EA CHI ’22: Extended Abstracts of the 2022 SIGCHI Conference on Human Factors in Computing Systems. (poster).
    Acceptance: 36.1% (261/722).
  4. Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, and Lora Oehlberg. (2022). Watch Your Flavors: Augmenting People’s Flavor Perceptions and Associated Emotions based on Videos Watched while Eating. In EA CHI ’22: Extended Abstracts of the 2022 SIGCHI Conference on Human Factors in Computing Systems. (poster).
    Acceptance: 36.1% (261/722).
  5. Lev Poretski, Taamannae Taabassum, and Anthony Tang. (2021). Immigrant Families’ Health-Related Information Behaviour on Instant Messaging Platforms. In EA CHI ’21: Extended Abstracts of the 2021 SIGCHI Conference on Human Factors in Computing Systems. (poster).
  6. Terrance Mok, Colin Matthew Au Yeung, Anthony Tang, and Lora Oehlberg. (2020). Talk Like Somebody is Watching: Understanding and Supporting Novice Live Streamers. In EA IMX 2020: Extended Abstracts of the ACM International Conference on Interactive Media Experiences. (poster).
  7. Martin Feick, Niko Kleer, Anthony Tang, and Antonio Krüger. (2020). The Virtual Reality Questionnaire Toolkit. In AP UIST 2020: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2019. (poster).
  8. Bon Adriel Aseniero, Anthony Tang, and Sheelagh Carpendale. (2018). Health Visualizations at Home: Who Sees What Where. In Poster Program of IEEE VIS 2018, 2. (poster).
  9. Brennan Jones. (2018). Designing for Distributed Collaboration in Wilderness Search and Rescue. In CSCW ’18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 77–80. (poster).
    Notes: doctoral consortium contribution.
  10. Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa Nicole Antle, and Elgin-Skye McLaren. (2018). Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. In CSCW ’18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 161–164. (poster).
  11. Martin Feick, Anthony Tang, and Scott Bateman. (2018). Mixed-Reality for Object-Focused Remote Collaboration. In UIST ’18 Adjunct: Adjunct Proceedings of Symposium on User Interface Technology, 63–65. (poster).
    Notes: 2 pages + poster.
  12. Martin Feick, Lora Oehlberg, Anthony Tang, Andre Miede, and Ehud Sharlin. (2018). The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration. In HRI ’18: Extended Abstracts of the International Conference on Human-Robot Interaction, 2 pages + poster. (poster).
  13. Tran Pham and Anthony Tang. (2017). User-Defined Gestures for Holographic Medical Analytics. In Poster Proceedings of Graphics Interface 2017. (poster).
    Notes: 2-page abstract + poster.
  14. Oreoluwa Arowobusoye, Tina Thanh Huynh, and Anthony Tang. (2017). Visualizing Reader-Created Tags for Books on GoodReads. In Poster Proceedings of Graphics Interface 2017. (poster).
    Notes: 2-page abstract + poster.
  15. Christopher Kinzel and Anthony Tang. (2017). The Feasibility of Recognizing Pinch Gestures with Commodity Smartwatch Hardware and Machine Learning. In Poster Proceedings of Graphics Interface 2017. (poster).
    Notes: 2-page abstract + poster.
  16. Samarth Singhal, Carman Neustaedter, Thecla Schiphorst, Anthony Tang, Patra Abihisekh, and Rui Pan. (2016). You are Being Watched: Bystanders’ Perspective on the Use of Camera Devices in Public Spaces. In EA CHI ’16: Extended Abstracts of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 3197–3203. (poster).
    Acceptance: 281/647 - 43.4%. Notes: 6-page abstract + poster.
  17. Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, and Anthony Tang. (2014). Designing an Immersive and Entertaining Pervasive Gameplay Experience with Spheros as Game and Interface Elements. In EA CHI PLAY ’14: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. (poster).
    Notes: 2-page abstract + poster.
  18. Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, and Anthony Tang. (2014). Exploring 3D volumetric medical data using mobile devices. In 3DUI 2014: 2014 IEEE Symposium on 3D User Interfaces, IEEE, 173–174. (poster).
  19. Hesam Alizadeh, Richard Tang, Ehud Sharlin, and Anthony Tang. (2014). Haptics in Remote Collaborative Exercise Systems for Seniors. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 2401–2406. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  20. Brennan Jones, Sara Prins Hankinson, Kate Collie, and Anthony Tang. (2014). Supporting Non-Verbal Visual Communication in Online Group Art Therapy. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 1759–1764. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  21. Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, and Anthony Tang. (2014). Medical Imaging Specialists and 3D: A Domain Perspective on Mobile 3D Interactions. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 2341–2346. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  22. Richard Tang, Hesam Alizadeh, Anthony Tang, Scott Bateman, and Joaquim Jorge. (2014). Physio@Home: Design Explorations to Support Movement Guidance. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 1651–1656. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  23. David Ledo, Bon Adriel Aseniero, Saul Greenberg, Sebastian Boring, and Anthony Tang. (2013). OneSpace: shared depth-corrected video interaction. In CHI EA ’13: CHI ’13 Extended Abstracts on Human Factors in Computing Systems, ACM, 997–1002. (poster).
  24. Haley MacLeod and Anthony Tang. (2012). Understanding Personal Informatics Needs of Individuals with Chronic Health Conditions. In WISH 2012: Workshop on Interactive Systems in Healthcare. (poster).
  25. Anthony Tang. (2006). Surface use in meeting room collaboration. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 43–44. (poster).
  26. Anthony Tang, J Karen Parker, Joel Lanir, KS Booth, and Sidney Fels. (2006). Studying collaborative surface use to guide large display interaction design. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 219–220. (poster).

Video

  1. Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, and Tejinder K. Judge. (2014). Shared Geocaching Over Distance with Mobile Video Streaming. In CSCW 2014 Video Program, ACM. (video).
    Notes: video + 4 page abstract.
  2. Svetlana Yarosh, Anthony Tang, Sanika Mokashi, and Gregory Abowd. (2013). "Almost Touching": Parent-Child Remote Communication Using the ShareTable System - The Video. In CSCW 2013 Video Showcase Program. (video).
    Notes: People’s choice award.
  3. Anthony Tang, Saul Greenberg, and Sidney Fels. (2009). Exploring video streams using slit-tear visualizations. In CHI EA ’09: CHI ’09 Extended Abstracts on Human Factors in Computing Systems, ACM, 3509–3510. (video).
    Notes: Best Research Video Nominee.
  4. Anthony Tang, Eric Pattison, and Saul Greenberg. (2005). DartMail: Digital information transfer through physical surrogates. In ECSCW 2005: Video Proceedings of European Conference on Computer Supported Cooperative Work. (video).
    Notes: Video and 2-page summary.
  5. Anthony Tang, Carman Neustaedter, and Saul Greenberg. (2004). VideoArms: supporting remote embodiment in groupware. In Video Proceedings of CSCW 2004. (video).

Demo

  1. Sebastian Boring, David Ledo, Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, and Saul Greenberg. (2012). The Fat Thumb: Using the Thumb’s Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion, ACM, 207–208. (demo).
  2. Derek Reilly, Anthony Tang, Andy Wu, Andy Echenique, Shashank Chamoli, Jonathan Massey, and Warren Keith Edwards. (2010). Or de l’Acadie: a Twinspace Demo. In UIST 2010 Demos: Demonstration Program of ACM Symposium on User Interface Technology (UIST) 2010. (demo).

Other

  1. Tejinder K Judge, Carman Neustaedter, Anthony Tang, and Steve Harrison. (2010). Bridging the gap: Moving from contextual analysis to design. In CHI’10 Extended Abstracts on Human Factors in Computing Systems, ACM, 4497–4500. (other).

Techreport

  1. Martin Feick, Scott Bateman, Anthony Tang, André Miede, and Nicolai Marquardt. (2020). TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality. arXiv. (techreport).
  2. Omid Fakourfar, Edward Tse, Michael Boyle, and Anthony Tang. (2016). A Software Tool to Greately Reduce the Instructional Time Needed to Implement the Science Genius Rap Programme. Department of Computer Science, University of Calgary. (techreport).
  3. Kody Dillman and Anthony Tang. (2015). Body as a Workspace: Design for Remote Physiotherapy. Department of Computer Science, University of Calgary. (techreport).
  4. Kody Dillman and Anthony Tang. (2013). Towards Next-Generation Remote Physiotherapy with Videoconferencing Tools. Department of Computer Science, University of Calgary. (techreport).
  5. David Ledo, Bon Adriel Aseniero, Sebastian Boring, and Anthony Tang. (2012). OneSpace: Shared Depth-Corrected Video Interaction. Department of Computer Science, University of Calgary, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada T2N 1N4. (techreport).
  6. Anthony Tang, Joel Lanir, Saul Greenberg, and Sid Fels. (2008). Uncovering Activity and Patterns in Video using Slit-Tear Visualizations. Department of Computer Science, University of British Columbia, Department of Computer Science, University of British Columbia, Vancouver, British Columbia, Canada V6T 1Z4. (techreport).
  7. Anthony Tang and Sid Fels. (2006). "What I Want, Where I Want:" Reference Material Use in Tabletop Work. Department of Computer Science, University of British Columbia, Department of Computer Science, University of British Columbia, Vancouver, British Columbia, Canada V6T 1Z4. (techreport).
  8. Carman Neustaedter, Kathryn Elliot, Anthony Tang, and Saul Greenberg. (2004). Where Are You and When Are You Coming Home? Foundations of Interpersonal Awareness. Department of Computer Science, University of Calgary, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada T2N 1N4. (techreport).

Thesis

  1. Andrey Svetlozarov Mintchev. (2021). Applying Videogame Narrative and Level Design To Museum Exhibit Design. (thesis).
  2. Brennan Jones. (2021). Designing Remote Collaboration Technologies for Wilderness Search and Rescue. (thesis).
  3. Jessica Theresa Stark. (2020). Redesigning instructional tools for novice makers. (thesis).
  4. Teddy Seyed. (2019). Entrepreneurial Thinking In The Design Of Ubiquitous Computing. (thesis).
  5. Flavia Cavalcanti. (2019). Flail: A Domain Specific Language for Drone Path Generation. (thesis).
  6. Kody Dillman. (2018). A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. (thesis).
  7. Martin Feick. (2017). Implementing a Humanoid Tele-Robotic Prototype for Investigating Issues in Remote Collaboration. (thesis).
  8. Omid Fakourfar. (2016). Stabilized Annotations for Mobile Remote Assistance. (thesis).
  9. Brennan Jones. (2016). Elevating Communication, Collaboration, and Shared Experiences between Peers in Mobile Video Communication using Drones. (thesis).
  10. Hesam Alizadeh Talarposhti. (2016). HappyFeet: Embodiments for Joint Remote Dancing. (thesis).
  11. Lisa Graham. (2016). Help Me Help You: Shared Reflection for Personal Data. (thesis).
  12. Richard Tang. (2015). Physio at Home - Exploring Visual Guidance and Feedback Techniques for At-home Rehabilitation. (thesis).
  13. S. M. Waliur Rahman. (2015). Design and Evaluation of a Self-monitoring Application for Chronic Headaches. (thesis).
  14. Bon Adriel Aseniero. (2014). STRATOS: The Design of Visualization to Support Decision-making in Software Release Planning. (thesis).
  15. Matthew A. Dunlap. (2013). Science Caching: Applying Geocaching to Mobile Citizen Science. (thesis).
  16. Anthony Tang. (2010). Understanding and supporting transitions with large display applications. (thesis).
  17. Anthony Tang. (2005). Embodiments in Mixed Presence Groupware. (thesis).