Journal
Shang, R., Mallari, K., Au Yeong, W., Yasuhara, K., Tang, A., and Hsieh, G. (2025). Rethinking Teaching Evaluation Reports: Designing AI-transformed Student Feedback for Instructor Engagement. In Proc. ACM Hum.-Comput. Interact., CSCW320.
Labrie, A., Mok, T., Tang, A., Lui, M., Oehlberg, L., and Poretski, L. (2022). Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching. In Proceedings of the ACM on Human-Computer Interaction (PACMHCI).
Sin, J., Munteanu, C., Nixon, M., Pandeliev, V., Tigwell, G., Shinohara, K., Tang, A., and Szigeti, S. (2022). Uncovering Inclusivity Gaps in Design Pedagogy through the Digital Design Marginalization Framework. In Frontiers in Computer Science (Digital Education).
Kudo, Y., Tang, A., Fujita, K., Endo, I., Takashima, K., and Kitamura, Y. (2021). Towards Balancing VR Immersion and Bystander Awareness. In Proceedings of the ACM on Human-Computer Interaction (PACMHCI).
Best Paper award
Ens, B., Lanir, J., Tang, A., Bateman, S., Lee, G., Piumsomboon, T., and Billinghurst, M. (2019). Revisiting Collaboration through Mixed Reality: The Evolution of Groupware. In International Journal of Human-Computer Studies, 81--98.
Huang, D., Tory, M., Aseniero, B., Bartram, L., Bateman, S., Carpendale, S., Tang, A., and Woodbury, R. (2015). Personal Visualization and Personal Visual Analytics. In IEEE Transactions on Visualization and Computer Graphics, 420--433.
Isenberg, P., Isenberg, T., Hesselmann, T., Lee, B., Von Zadow, U., and Tang, A. (2013). Data visualization on interactive surfaces: A research agenda. In Computer Graphics and Applications, IEEE, 16--24.
Jeffrey, P., Blackstock, M., Finke, M., Tang, A., Lea, R., Deutscher, M., and Miyaoku, K. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative
Play. In Loading.. Journal.
Conference
Vo, N., Thai, V., Hoai Do, N., Huynh, V., Tang, A., and Le, K. (2025). Enhancing Spatial Understanding in Mixed-Reality Presentations. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, 60.
Acceptance: 27.1% - 90/332.
Mahadevan, K., Lewis, B., Li, J., Mutlu, B., Tang, A., and Grossman, T. (2025). ImageInThat: Manipulating Images to Convey User Instructions to Robots. In Proceedings of the 2025 ACM/IEEE International Conference on Human-Robot Interaction, 757–766.
Acceptance: 24% - 268/1124. Best Paper Award (Top 1% of all submissions)
Zhang, T., Au Yeung, C., Aurelia, E., Onishi, Y., Chulpongsatorn, N., Li, J., and Tang, A. (2025). Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 60.
Acceptance: 27.0% - 1198/4444. Honourable Mention Award (Top 5% of all submissions)
Hu, C., Kandappu, T., Stuchbury-Wass, J., Liu, Y., Tang, A., Mascolo, C., and Ma, D. (2024). Detecting Foot Strikes during Running with Earbuds. In BodySys '24: Proceedings of the Workshop on Body-Centric Computing Systems, 35–40.
Manesh, S., Zhang, T., Onishi, Y., Hara, K., Bateman, S., Li, J., and Tang, A. (2024). How People Prompt Generative AI to Create Interactive VR Scenes. In DIS 2024: Conference on Designing Interactive Systems 2024.
Acceptance: 190/695 - 27.4%.
Feick, M., Regitz, K., Gehrke, L., Zenner, A., Tang, A., Jungbluth, T., Rekrut, M., and Krüger, A. (2024). Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual Boundaries. In UIST 2024: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 24.
Acceptance: 22% - 561/2567.
Pratte, S., Tang, A., Hoover, S., Hoover, M., Laprairie, M., Larose, C., and Oehlberg, L. (2023). Towards a Design Space for Storytelling on the Fashion Technology Runway. In TEI '23: Seventeeth International Conference on Tangible, Embedded and Embodied Interaction.
Feick, M., Regitz, K., Tang, A., Jungbluth, T., Rekrut, M., and Krüger, A. (2023). Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data. In IEEE VR '23: IEEE Conference on Virtual Reality and 3D User Interfaces.
Li, J., Sousa, M., Mahadevan, K., Wang, B., Aoyagui, P., Yu, N., Yang, A., Balakrishnan, R., Tang, A., and Grossman, T. (2023). Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues. In CHI 2023: Proceedings of the 2023 SIGCHI Conference on Human Factors in Computing Systems.
Feick, M., Zenner, A., Ariza, O., Tang, A., Biyikli, C., and Krüger, A. (2023). Turn-It-Up: Pseudo-haptic Resistance and Detection Thresholds for Knobs in Virtual Reality. In UIST 2023: The 36th Annual ACM Symposium on User Interface Software Technology.
Acceptance: 121/483 - 25.1%.
Feick, M., Biyikli, C., Gani, K., Wittig, A., Tang, A., and Krüger, A. (2023). VoxelHap: A Toolkit for Constructing Functional Proxies offering rich Haptic Feedback in Virtual Reality. In UIST 2023: The 36th Annual ACM Symposium on User Interface Software Technology.
Acceptance: 121/483 - 25.1%.
Li, J., Lyu, J., Sousa, M., Balakrishnan, R., Tang, A., and Grossman, T. (2021). Route Tapestries: Navigating 360 Virtual Tour Videos Using Slit-Scan Visualizations. In UIST 2021: Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology.
Acceptance: 95/367 - 25.9%.
Aseniero, B., Perin, C., Willett, W., Tang, A., and Carpendale, S. (2020). Activity River: Visualizing Planned and Logged Personal Activities for Reflection. In AVI 2020: Proceedings of the 2020 International Conference on Advanced Visual Interfaces, 10 pages.
Honourable mention
Anjani, L., Mok, T., Tang, A., Oehlberg, L., and Boon, G. (2020). Why do people watch others eat? An empirical study on the motivations and practices of mukbang viewers. In CHI 2020: Proceedings of the 2020 SIGCHI Conference on Human Factors in Computing Systems, 1--12.
Yixian, Y., Takashima, K., Tang, A., Tanno, T., Fujita, K., and Kitamura, Y. (2020). ZoomWalls: Dynamic Walls that Simulate HapticInfrastructure for Room-scale VR Worlds. In UIST 2020: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology.
Tolley, D., Nguyen, T., Tang, A., Ranasinghe, N., Kawauchi, K., and Yen, C. (2019). WindyWall: Exploring Creative Wind Simulations. In TEI 2019: International Conference on Tangible and Embedded Interaction 2019, 635-644.
Acceptance: 34% - 37/110.
Wuertz, J., Alharthi, S., Hamilton, W., Bateman, S., Gutwin, C., Tang, A., Toups, Z., and Hammer, J. (2018). A Design Framework for Awareness Cues in Distributed Multiplayer Games. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 243.
Acceptance: 25.7% - 667/2595. 10 pages
Dillman, K., Mok, T., Tang, A., Oehlberg, L., and Mitchell, A. (2018). A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 140.
Acceptance: 25.7% - 667/2595. 10 pages; Includes raw supplemental material of the game examples described in the paper
Jones, B., Tang, A., Neustaedter, C., Antle, A., and McLaren, E. (2018). Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. In CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 161--164.
Heshmat, Y., Jones, B., Xiong, X., Neustaedter, C., Tang, A., Riecke, B., and Yang, L. (2018). Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 359.
Acceptance: 25.7% - 667/2595. 10 pages
Feick, M., Mok, T., Tang, A., Oehlberg, L., and Sharlin, E. (2018). Perspective on and Re-Orientation of Physical Proxies in Object-Focused Remote Collaboration. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 281.
Acceptance: 25.7% - 667/2595. Honourable Mention Award - Top 5% of all submissions; 10 pages
Onishi, Y., Kudo, Y., Takashima, K., Tang, A., and Kitamura, Y. (2018). The Living Wall Display: Physical Augmentation of Interactive Content Using an Autonomous Mobile Display. In SIGGRAPH Asia 2018 Emerging Technologies, 15.
Feick, M., Oehlberg, L., Tang, A., Miede, A., and Sharlin, E. (2018). The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration. In HRI '18: Extended Abstracts of the International Conference on Human-Robot Interaction, 2 pages + poster.
Shakeri, H., Singhal, S., Pan, R., Neustaedter, C., and Tang, A. (2017). Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room. In CHI PLAY '17: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, 14 pages.
Acceptance: 25.2% - 45/178.
Jones, B., Dillman, K., Tang, R., Tang, A., Sharlin, E., Oehlberg, L., Neustaedter, C., and Bateman, S. (2016). Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1123--1135.
Acceptance: 108/418 - 26%.
Graham, L., Tang, A., and Neustaedter, C. (2016). Help Me Help You: Shared Reflection for Personal Data. In GROUP '16: Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November, 2016, 99--109.
Acceptance: 36/111 - 32%.
Fakourfar, O., Ta, K., Tang, R., Bateman, S., and Tang, A. (2016). Stabilized Annotations for Mobile Remote Assistance. In CHI 2016: Proceedings of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 1548--1560.
Acceptance: 565/2435 - 23.2%.
Odour, E., Neustaedter, C., Odom, W., Tang, A., Moallem, N., Tory, M., and Irani, P. (2016). The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1315--1327.
Acceptance: 108/418 - 26%. Honourable Mention - Top 5% of all submissions
Singhal, S., Neustaedter, C., Schiphorst, T., Tang, A., Abihisekh, P., and Pan, R. (2016). You are Being Watched: Bystanders’ Perspective on the Use of Camera Devices in Public Spaces. In EA CHI '16: Extended Abstracts of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 3197--3203.
Acceptance: 281/647 - 43.4%. 6-page abstract + poster
Seyed, T., Yang, X., Tang, A., Greenberg, S., Gu, J., Zhu, B., and Cao, X. (2015). CipherCard: A Token-based Approach against Camera- based Shoulder Surfing Attacks on Common Touchscreen Devices. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 436--454.
Acceptance: 93/319 - 29.6%.
Reilly, D., Echenique, A., Wu, A., Tang, A., and Edwards, K. (2015). Mapping out Work in a Mixed Reality Project Room. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 887-896.
Jones, B., Witcraft, A., Tang, A., Bateman, S., and Neustaedter, C. (2015). Mechanics of Camera Work in Mobile Video Collaboration. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 957-966.
Tang, R., Yang, X., Tang, A., Bateman, S., and Jorge, J. (2015). Physio@Home: Exploring visual guidance and feedback techniques for physiotherapy patients at home. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 4123-4132.
Aseniero, B., Wun, T., Ledo, D., Ruhe, G., Tang, A., and Carpendale, S. (2015). STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, 1479--1488.
Huron, S., Carpendale, S., Thudt, A., Tang, A., and Mauerer, M. (2014). Constructive Visualization. In DIS 2014: Proceedings of the ACM conference on Designing Interactive
Systems in 2014, 433-442.
Acceptance: 26% - 105/402. Best Paper Nominee (top 2% of submissions)
Procyk, J., Neustaedter, C., Pang, C., Tang, A., and Judge, T. (2014). Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance
Using Mobile Video Chat. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems, 2163--2172.
Acceptance: 22.8% - 471/2064.
Cohen, M., Dillman, K., MacLeod, H., Hunter, S., and Tang, A. (2014). OneSpace: Shared Visual Scenes for Active Freeplay. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems, 2177--2180.
Acceptance: 22.8% - 471/2064. Honourable Mention - Top 5% of all submissions
Tang, R., Alizadeh, H., Tang, A., Bateman, S., and Jorge, J. (2014). Physio@Home: Design Explorations to Support Movement Guidance. In CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing
Systems, 1651--1656.
Acceptance: 49% - 241/496. 6-page abstract + poster.
Weigel, M., Boring, S., Marquardt, N., Steimle, J., Greenberg, S., and Tang, A. (2013). From Focus to Context and Back: Combining Mobile Projectors and Stationary
Displays. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting.
Honourable mention
Genest, A., Gutwin, C., Tang, A., Kalyn, M., and Ivkovic, Z. (2013). KinectArms: a toolkit for capturing and displaying arm embodiments in
distributed tabletop groupware. In CSCW '13: Proceedings of the 2013 conference on Computer supported
cooperative work, 157--166.
Acceptance: 35.5% - 139/390.
Ledo, D., Aseniero, B., Greenberg, S., Boring, S., and Tang, A. (2013). OneSpace: shared depth-corrected video interaction. In CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing
Systems, 997--1002.
Weigel, M., Boring, S., Steimle, J., Marquardt, N., Greenberg, S., and Tang, A. (2013). ProjectorKit: easing rapid prototyping of interactive applications for
mobile projectors. In MobileHCI '13: Proceedings of the 15th international conference on
Human-computer interaction with mobile devices and services, 247--250.
Acceptance: 22% - 53/238.
Neustaedter, C., Moulder, V., Wakkary, R., Judge, T., and Tang, A. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social
Engagement. In Mixed Reality Games - Workshop at CSCW 2012.
Seyed, T., Burns, C., Costa Sousa, M., Maurer, F., and Tang, A. (2012). Eliciting usable gestures for multi-display environments. In ITS '12: Proceedings of the 2012 ACM international conference on Interactive
tabletops and surfaces, 41--50.
Acceptance: 29% - 30/103.
Chen, X., Marquardt, N., Tang, A., Boring, S., and Greenberg, S. (2012). Extending a mobile device's interaction space through body-centric interaction. In MobileHCI '12: Proceedings of the 14th international conference on
Human-computer interaction with mobile devices and services, 151--160.
Acceptance: 25% - 54/212.
Peterender, F., Grossauer, C., Seifried, T., Walney, J., Brosz, J., Tang, A., Carpendale, S., and Haller, M. (2012). Idea Playground: When Brainstorming is Not Enough. In Designing Collaborative Interactive Spaces - Workshop at AVI 2012.
Grossauer, C., Perteneder, F., Haller, M., Walny, J., Brosz, J., Tang, A., and Carpendale, S. (2012). MathSketch: Designing a Dynamic Whiteboard for Instructional Contexts. In EIST 2012: Educational Interfaces, Software and Technology - Workshop
at CHI 2012.
Chen, X., Boring, S., Carpendale, S., Tang, A., and Greenberg, S. (2012). Spalendar: visualizing a group's calendar events over a geographic space
on a public display. In AVI '12: Proceedings of the International Working Conference on Advanced
Visual Interfaces, 689--696.
Boring, S., Ledo, D., Chen, X., Marquardt, N., Tang, A., and Greenberg, S. (2012). The Fat Thumb: Using the Thumb's Contact Size for Single-handed Mobile
Interaction. In Proceedings of the 14th International Conference on Human-computer
Interaction with Mobile Devices and Services, 39--48.
Acceptance: 25% - 54/212.
Boring, S., Ledo, D., Chen, X., Marquardt, N., Tang, A., and Greenberg, S. (2012). The Fat Thumb: Using the Thumb's Contact Size for Single-handed Mobile
Interaction. In Proceedings of the 14th International Conference on Human-computer
Interaction with Mobile Devices and Services Companion, 207--208.
Tang, A., Massey, J., Wong, N., Reilly, D., and Edwards, W. (2012). Verbal coordination in first person shooter games. In CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported
Cooperative Work, 579--582.
Acceptance: 29.6% - 37/125 for notes.
Sundaresan, S., Feamster, N., Teixeira, R., Tang, A., Edwards, W., Grinter, R., Chetty, M., and de Donato, W. (2011). Helping users shop for ISPs with internet nutrition labels. In HomeNets '11: Proceedings of the 2nd ACM SIGCOMM workshop on Home
networks, 13--18.
Reilly, D., Tang, A., Wu, A., Echenique, A., Massey, J., Mathiasen, N., Mazalek, A., and Edwards, W. (2011). Organic UIs in Cross-Reality Spaces. In Second International Workshop on Organic User Interfaces at TEI 2011.
Wu, A., Reilly, D., Tang, A., and Mazalek, A. (2011). Tangible navigation and object manipulation in virtual environments. In TEI '11: Proceedings of the fifth international conference on Tangible,
embedded, and embodied interaction, 37--44.
Acceptance: 32% - 65/203.
Reilly, D., Tang, A., Wu, A., Mathiasen, N., Echenique, A., Massey, J., Rouzati, H., and Chamoli, S. (2011). Toward a framework for prototyping physical interfaces in multiplayer
gaming: twinspace experiences. In ICEC'11: Proceedings of the 10th international conference on Entertainment
Computing, 428--431.
Tang, A., Genest, A., Shoemaker, G., Gutwin, C., Fels, S., and Booth, K. (2010). Enhancing Expressiveness in Reference Space. In New Frontiers in Telepresence - CSCW 2010 Workshop.
Reilly, D., Tang, A., Wu, A., Echenique, A., Chamoli, S., Massey, J., and Edwards, W. (2010). Or de l'Acadie: a Twinspace Demo. In UIST 2010 Demos: Demonstration Program of ACM Symposium on User Interface
Technology (UIST) 2010.
Tang, A., Pahud, M., Inkpen, K., Benko, H., Tang, J., and Buxton, B. (2010). Three's company: understanding communication channels in three-way distributed
collaboration. In CSCW '10: Proceedings of the 2010 ACM conference on Computer supported
cooperative work, 271--280.
Best Paper Nominee (top 5% of submissions)
Wong, N., Tang, A., Livingston, I., Gutwin, C., and Mandryk, R. (2009). Character sharing in World of Warcraft. In ECSCW 2009: Proceedings of the European Conference on Computer Supported
Cooperative Work (ECSCW), 343--362.
Tang, A., Finke, M., Blackstock, M., Leung, R., Deutscher, M., and Lea, R. (2008). Designing for bystanders: reflections on building a public digital forum. In CHI '08: Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems, 879--882.
Tang, A., Finke, M., Blackstock, M., Leung, R., Deutscher, M., Tain, G., and Catherine, G. (2008). Designing for Bystanders: Reflections on Building a Public Digital Forum. In Designing and Evaluation Mobile Phone-based Interaction with Public
Displays.
Tang, A., Tory, M., Po, B., Neumann, P., and Carpendale, S. (2006). Collaborative coupling over tabletop displays. In CHI '06: Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems, 1181--1190.
Tang, A., Parker, J., Lanir, J., Booth, K., and Fels, S. (2006). Studying collaborative surface use to guide large display interaction
design. In Conference Companion of the 2006 20th Anniversary Conference on Computer
Supported Cooperative Work, 219--220.
Tang, A., McLachlan, P., Lowe, K., Saka, C., and MacLean, K. (2005). Perceiving ordinal data haptically under workload. In ICMI '05: Proceedings of the 7th international conference on Multimodal
interfaces, 317--324.
Best paper award
Other
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