Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences

Derek Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, and Shashank Chamoli. (2011). Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences. In ICEC’11: Proceedings of the 10th international conference on Entertainment Computing, Springer-Verlag, 428–431.

Abstract

We reflect on our experiences using an experimental platform for rapidly prototyping physical control configurations for multiplayer games. We describe how the architecture permits novel forms of collaborative play through the combination and configuration of basic tangible/physical building blocks, the deep integration between physical and virtual objects, and flexibility in how physical and virtual spaces are mapped onto each other. We also identify three important limitations of the architecture that became apparent through our prototyping efforts.

Materials

PDF File (http://hcitang.org/papers/2011-icec2011-twinspace-experiences.pdf)
DOI (http://dx.doi.org/10.1007/978-3-642-24500-8_58)

BibTeX

@inproceedings{reilly2011toward,
  address = {Berlin, Heidelberg},
  author = {Reilly, Derek and Tang, Anthony and Wu, Andy and Mathiasen, Niels and Echenique, Andy and Massey, Jonathan and Rouzati, Hafez and Chamoli, Shashank},
  booktitle = {ICEC'11: Proceedings of the 10th international conference on Entertainment
      Computing},
  date-modified = {2014-01-17 04:39:20 +0000},
  doi = {http://dx.doi.org/10.1007/978-3-642-24500-8_58},
  isbn = {978-3-642-24499-5},
  location = {Vancouver, Canada},
  pages = {428--431},
  pdfurl = {http://hcitang.org/papers/2011-icec2011-twinspace-experiences.pdf},
  publisher = {Springer-Verlag},
  title = {Toward a framework for prototyping physical interfaces in multiplayer
      gaming: twinspace experiences},
  type = {conference},
  year = {2011},
  bdsk-url-1 = {http://dx.doi.org/10.1007/978-3-642-24500-8_58}
}