Surface use in meeting room collaboration

Tang, A. (2006). Surface use in meeting room collaboration. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 43--44.

Abstract

Although we can now augment meeting rooms with large-format digital displays (e.g. digital whiteboards or tabletops), successful deployment of groupware tools for such environments has been limited. I believe this problem stems from a poor understanding of how teams make use of traditional meeting room surfaces (e.g. whiteboards, walls, tables) in collaboration; as a consequence, our large display groupware applications do not always reflect the general expectations users have of large displays, which replace traditional, non-digital meeting room surfaces. My research develops a framework for understanding how meeting room surfaces are used collaboratively, thereby providing insight into application design for digital display surfaces in meeting rooms.

Materials

PDF File (http://hcitang.org/papers/2006-cscw2006-surface-use-in-meeting-room-collaboration.pdf)
URL (http://hcitang.org/papers/2006-cscw2006-surface-use-in-meeting-room-collaboration-poster.pdf)

Keywords

Large display groupware, meeting room collaboration

BibTeX

@inproceedings{tang2006surface,
  year = {2006},
  url = {http://hcitang.org/papers/2006-cscw2006-surface-use-in-meeting-room-collaboration-poster.pdf},
  type = {poster},
  title = {Surface use in meeting room collaboration},
  pdfurl = {http://hcitang.org/papers/2006-cscw2006-surface-use-in-meeting-room-collaboration.pdf},
  pages = {43--44},
  keywords = {Large display groupware, meeting room collaboration},
  date-modified = {2014-01-17 05:09:10 +0000},
  booktitle = {Conference Companion of the 2006 20th Anniversary Conference on Computer
Supported Cooperative Work},
  author = {Tang, Anthony},
  abstract = {Although we can now augment meeting rooms with large-format digital
displays (e.g. digital whiteboards or tabletops), successful deployment of
groupware tools for such environments has been limited. I believe this problem
stems from a poor understanding of how teams make use of traditional meeting
room surfaces (e.g. whiteboards, walls, tables) in collaboration; as a consequence,
our large display groupware applications do not always reflect the general
expectations users have of large displays, which replace traditional, non-digital
meeting room surfaces. My research develops a framework for understanding how
meeting room surfaces are used collaboratively, thereby providing insight into
application design for digital display surfaces in meeting rooms. },
}