WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments

Hunter, S., Maes, P., Tang, A., and Inkpen, K. (2014). WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments. In CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1197--1206.

Acceptance: 22.8% - 471/2064. Honourable Mention - Top 5% of all submissions

Abstract

We present the design, implementation and evaluation of WaaZam, a video mediated communication system designed to support creative play in personalized environments. Users can interact together in sets composed of digital assets layered in 3D space. The goal of the project is to support creative play and increase social engagement during video sessions of geographically separated families. We focus particularly on understanding the value of customization for families with children ages 6-12. We present interviews with creativity experts, a pilot study and a formal evaluation of families playing together in four conditions: separate windows, merged windows, digital play sets, and personalized digital environments. We found that playing in the same video space enables new activities and increases social engagement for families. Personalization allows families to customize environments for their needs and supports more creative play activities that embody the imagination of the child.

Materials

PDF File (http://hcitang.org/papers/2014-chi2014-waazam.pdf)
DOI (http://dx.doi.org/10.1145/2556288.2557382)

Keywords

Video mediated communication; customized video environments; composited video; family play; remote play; shared experiences at a distance; play at a distance

BibTeX

@inproceedings{hunter2014waazaam,
  year = {2014},
  type = {conference},
  title = {WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments},
  publisher = {ACM},
  pdfurl = {http://hcitang.org/papers/2014-chi2014-waazam.pdf},
  pages = {1197--1206},
  notes = {Honourable Mention - Top 5% of all submissions},
  keywords = {Video mediated communication; customized video environments; composited
video; family play; remote play; shared experiences at a distance; play at
a distance},
  doi = {http://dx.doi.org/10.1145/2556288.2557382},
  date-modified = {2014-06-06 17:07:48 +0000},
  date-added = {2014-01-18 20:23:27 +0000},
  booktitle = {CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems},
  author = {Hunter, Seth and Maes, Pattie and Tang, Anthony and Inkpen, Kori},
  acceptance = {22.8% - 471/2064},
  abstract = {We present the design, implementation and evaluation of WaaZam, a video
mediated communication system designed to support creative play in personalized
environments. Users can interact together in sets composed of digital assets
layered in 3D space. The goal of the project is to support creative play and
increase social engagement during video sessions of geographically separated
families. We focus particularly on understanding the value of customization
for families with children ages 6-12. We present interviews with creativity
experts, a pilot study and a formal evaluation of families playing together
in four conditions: separate windows, merged windows, digital play sets, and
personalized digital environments. We found that playing in the same video
space enables new activities and increases social engagement for families.
Personalization allows families to customize environments for their needs and
supports more creative play activities that embody the imagination of the child.},
}