Verbal coordination in first person shooter games
Anthony Tang, Jonathan Massey, Nelson Wong, Derek Reilly, and W. Keith Edwards. (2012). Verbal coordination in first person shooter games. In CSCW ’12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, ACM, 579–582. Acceptance: 29.6% - 37/125 for notes.
Abstract
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality of these tactical verbal communications ("call-outs"). From here, we outline potential designs to mitigate problems in the production/interpretation of call-outs to better support coordination.
Materials
PDF File (http://hcitang.org/papers/2012-cscw2012-fps.pdf)
DOI (http://doi.acm.org/10.1145/2145204.2145292)
Keywords
First person shooter, FPS, CVE, coordination, First person shooter, FPS, CVE, coordination
BibTeX
@inproceedings{tang2012verbal,
acceptance = {29.6{\%} - 37/125 for notes},
address = {New York, NY, USA},
author = {Tang, Anthony and Massey, Jonathan and Wong, Nelson and Reilly, Derek and Edwards, W. Keith},
booktitle = {CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported
Cooperative Work},
date-modified = {2014-01-11 07:01:08 +0000},
doi = {http://doi.acm.org/10.1145/2145204.2145292},
isbn = {978-1-4503-1086-4},
keywords = {First person shooter, FPS, CVE, coordination, First person shooter,
FPS, CVE, coordination},
location = {Seattle, Washington, USA},
pages = {579--582},
pdfurl = {http://hcitang.org/papers/2012-cscw2012-fps.pdf},
publisher = {ACM},
title = {Verbal coordination in first person shooter games},
type = {conference},
year = {2012},
bdsk-url-1 = {http://doi.acm.org/10.1145/2145204.2145292}
}