Toward A Reality-Based Interaction Gaming Experience for Older Adults

Stark, J., Tang, A., and Sharlin, E. (2018). Toward A Reality-Based Interaction Gaming Experience for Older Adults. In Designing Interactions for the Ageing Populations - Workshop at CHI 2018.

Abstract

Serious games on mobile and desktop devices often target older adults for the development and maintenance of cognitive skills; however, there is little evidence that these games are effective at transferring those skills to real life [9]. We are interested in using reality-based interaction to investigate whether tangible user interfaces and augmented reality can improve the transferability of divided attention skills from electronic devices to real life while also providing opportunities for engaging entertainment. We plan to design an interface for older adults who wish to play cognitive development games that are both dynamic and physical.

Materials

PDF File (http://hcitang.org/papers/2018-chi2018workshop-rbi-gaming-experience-for-older-adults.pdf)
URL (http://olderadults.mobi/)

BibTeX

@inproceedings{stark2018rbiforolderadults,
  year = {2018},
  url = {http://olderadults.mobi/},
  type = {workshop},
  title = {Toward A Reality-Based Interaction Gaming Experience for Older Adults},
  pdfurl = {http://hcitang.org/papers/2018-chi2018workshop-rbi-gaming-experience-for-older-adults.pdf},
  editor = {Sayan Sarcar and Cosmin Munteanu and Jussi Jokinen and Antti Oulasvirta and Neil Charness and Mark Dunlop and Xiangshi Ren},
  booktitle = {Designing Interactions for the Ageing Populations - Workshop at CHI 2018},
  author = {Stark, Jessi and Tang, Anthony and Sharlin, Ehud},
  abstract = {Serious games on mobile and desktop devices often target older adults for the development and maintenance of cognitive skills; however, there is little evidence that these games are effective at transferring those skills to real life [9]. We are interested in using reality-based interaction to investigate whether tangible user interfaces and augmented reality can improve the transferability of divided attention skills from electronic devices to real life while also providing opportunities for engaging entertainment. We plan to design an interface for older adults who wish to play cognitive development games that are both dynamic and physical.},
}