ECO|Balance - Exploring Design Issues for Mobile Persuasion

Polleti, J., Baur, D., Tang, A., and Carpendale, S. (2012). ECO|Balance - Exploring Design Issues for Mobile Persuasion. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012.

Abstract

Engaging people to regularly reflect on their own behavior is a crucial step towards changing it for the better. In this paper we present ECO|Balance, a set of interactive design metaphors for mobile devices that aim towards enticing continued engagement through using visual appeal and avoiding factors that chastise. As a bridge between data visualization and information art the idea is to keep people interested in repeatedly working with and analyzing their data. We chose the scenario of personal mobility and reducing one's carbon footprint and created a series of four animated designs: Pie Flow, Jelly Fish, Footprints and Organic Flowers that explore different approaches to representation and interaction. We discuss our main goals of long-term enticement through visual appeal and subtlety.

Materials

PDF File (http://hcitang.org/papers/2012-chi2012workshop-ecobalance.pdf)

Keywords

Persuasive computing; mobile; personal informatics

BibTeX

@inproceedings{polleti2012ecobalance,
  year = {2012},
  type = {workshop},
  title = {ECO|Balance - Exploring Design Issues for Mobile Persuasion},
  pdfurl = {http://hcitang.org/papers/2012-chi2012workshop-ecobalance.pdf},
  keywords = {Persuasive computing; mobile; personal informatics},
  editor = {Ian Li and Yevgeniy Medynskiy and Jon Froehlich and Jakob Eg Larsen},
  date-modified = {2014-01-18 23:25:27 +0000},
  date-added = {2014-01-18 23:23:54 +0000},
  booktitle = {Personal Informatics in Practice: Improving Quality of Life Through
Data - Workshop at CHI 2012},
  author = {Polleti, Julia and Baur, Dominikus and Tang, Anthony and Carpendale,
Sheelagh},
  abstract = {Engaging people to regularly reflect on their own behavior is a crucial
step towards changing it for the better. In this paper we present ECO|Balance,
a set of interactive design metaphors for mobile devices that aim towards enticing
continued engagement through using visual appeal and avoiding factors that
chastise. As a bridge between data visualization and information art the idea
is to keep people interested in repeatedly working with and analyzing their
data. We chose the scenario of personal mobility and reducing one's carbon
footprint and created a series of four animated designs: Pie Flow, Jelly Fish,
Footprints and Organic Flowers that explore different approaches to representation
and interaction. We discuss our main goals of long-term enticement through
visual appeal and subtlety. },
}