Lessons learned: game design for large public displays
Finke, M., Tang, A., Leung, R., and Blackstock, M. (2008). Lessons learned: game design for large public displays. In DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 26--33.
Abstract
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of ``users'' and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.
Materials
PDF File (http://hcitang.org/papers/2008-dimea2008-lessons-learned.pdf)
DOI (http://doi.acm.org/10.1145/1413634.1413644)
Keywords
Interactive large public displays, personal devices, cell phones, short messages services (SMS), shared entertainment, gaming, user study
BibTeX
@inproceedings{finke2008lessons,
year = {2008},
type = {conference},
title = {Lessons learned: game design for large public displays},
publisher = {ACM},
pdfurl = {http://hcitang.org/papers/2008-dimea2008-lessons-learned.pdf},
pages = {26--33},
location = {Athens, Greece},
keywords = {Interactive large public displays, personal devices, cell phones, short
messages services (SMS), shared entertainment, gaming, user study},
isbn = {978-1-60558-248-1},
doi = {http://doi.acm.org/10.1145/1413634.1413644},
date-modified = {2014-01-17 05:02:26 +0000},
booktitle = {DIMEA '08: Proceedings of the 3rd international conference on Digital
Interactive Media in Entertainment and Arts},
author = {Finke, Matthias and Tang, Anthony and Leung, Rock and Blackstock, Michael},
address = {New York, NY, USA},
abstract = {This paper presents the design and deployment of Polar Defence, an
interactive game for a large public display. We designed this display based
on a model of ``users'' and their interactions with large public displays in
public spaces, which we derived from prior work. We conducted a four-day user
study of this system in a public space to evaluate the game and its impact
on the surrounding environment. Our analysis showed that the installation successfully
encouraged participation among strangers, and that its design and deployment
addressed many of the challenges described by prior research literature. Finally,
we reflect on this deployment to provide design guidance to other researchers
building large interactive public displays for public spaces. },
}