TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality
Martin Feick, Scott Bateman, Anthony Tang, André Miede, and Nicolai Marquardt. (2020). TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality. arXiv.
Abstract
Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Manipulators allowing users to build objects including movable parts, making them suitable for rich object exploration and manipulation in VR. With a set of different use cases and applications we show the capabilities of the TanGi toolkit, and evaluate its use. In a study with 16 participants, we demonstrate that novices can quickly build physical proxy objects using the Composable Shape Primitives, and explore how different levels of object embodiment affect virtual object exploration. In a second study with 12 participants we evaluate TanGi’s Manipulators, and investigate the effectiveness of embodied interaction. Findings from this study show that TanGi’s proxies outperform traditional controllers, and were generally favored by participants.
Materials
URL (https://arxiv.org/abs/2001.03021)
BibTeX
@techreport{feick2020tangitr,
author = {Feick, Martin and Bateman, Scott and Tang, Anthony and Miede, André and Marquardt, Nicolai},
title = {TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality},
year = {2020},
number = {2001.03021 [cs.HC]},
publisher = {arXiv},
type = {techreport},
url = {https://arxiv.org/abs/2001.03021}
}